Abilities in Cosmic Odyssey are divided into physical, mental and social. Under each category there are 4, so in total there are 12 abilities.

Abilities are used to adjust dice rolls, calculations, bonuses for skills, weapons, magic and so on.

Physical Abilities

Strength (St)

Increases damage and hit chance with melee weapons and boosts performance in physically demanding skills (e.g., climbing, lifting, forcing doors).

Constitution (Co)

Improves survivability by increasing hit points, resistance to physical strain, fatigue, and damage from hazardous environments.

Agility (Ag)

Enhances accuracy with ranged and thrown weapons, proficiency with small melee weapons, and improves defense against physical attacks. Widely used in Tech Modules that rely on precision targeting or enhanced evasive movement.

Quickness (Qu)

Boosts reaction time, defense, small arms accuracy, initiative, and movement-based skill checks.

Mental Abilities

Intuition (In)

Improves perception and sensing hidden threats, and benefits certain magic types requiring instinctive insight. Central to Tech Modules involving detection, scanning, and interpreting sensor data.

Reasoning (Re)

Boosts logic-based and academic skills, structured problem-solving, and certain disciplined magical practices. Heavily used in Tech Modules requiring analytical operation, tactical computation, or complex system control.

Memory (Me)

Improves the ability to retain and recall information, aiding learning skills and those requiring detailed knowledge.

Self Discipline (SD)

Strengthens mental resistance to fear and mind-affecting effects, while supporting stamina in prolonged activities.

Social Abilities

Empathy (Em)

Enhances rapport, negotiation, and other socially interactive skills, along with some magic types tied to emotional influence.

Creativity (Cr)

Improves artistic and inventive skills, fuels ingenuity in problem-solving, and augments magic involving illusions or unique effects.

Boldness (Bo)

Supports confident interaction, courageous action under pressure, and resistance to intimidation.

Presence (Pr)

Increases persuasive impact, leadership, and personal magnetism, making it easier to sway or command others.

To ensure that a character is playable, all rolls below 20 are modified according to the following table. Scores below 20 are only used for animal, monsters and so on.

Original Roll

New Score

01 - 04
20 + 4d10
05 - 09
20 + 5d10
10 - 14
20 + 6d10
15 - 19
20 + 7d10

To make sure that a character can look heroic, 3 rolls can be adjusted. This can be done in 2 ways. In most cases, using adjustment instead of a reroll is the best choice.

Adjustment Roll

Here the player rolls on the adjustment list according to the original roll and adjusts accordingly. This is a relatively safe way to get an average upgrade.

Re-Roll

A player can also choose to reroll. This should only be done for very low rolls and is more risky than adjusting the original roll. However, if you reroll, you keep the highest of the 2 rolls if you are unlucky and roll below the original roll.

Adjustment Ability Roll Table

Ability

Adjusted Ability Roll

0 - 24
20 + 8d10
25 - 34
30 + 7d10
35 - 44
40 + 6d10
45 - 54
50 + 5d10
55 - 64
60 + 4d10
65 - 74
70 + 3d10
75 - 84
80 + 2d10
85 - 91
90 + 1d10
92
91 + 1d9
93
92 + 1d8
94
93 + 1d7
95
94 + 1d6
96
95 + 1d5
97
96 + 1d4
98
97 + 1d3
99
98 + 1d2
100
No roll

You can re-roll your character from scratch if the dice gods have not been on your side at all. However, we recommend that you accept that 95+ is quite rare and that it is healthy and fun to have weaknesses.

You might not have any stats above 90 to begin with, but as you level, your ability scores will increase. This will happen fast in the beginning and then slowly even out. However, we do allow re-rolls if you have rolled something that would not be much fun to play.

In total, you have 2 re-rolls.

Houserules: If a character is really bad (below 700 total in ability stats or just not at all what the player wants), you can re-roll the character for free. 

Ability bonuses improve your effectiveness in combat, skills, magic, and tech. Each ability adds modifiers to actions and checks where that attribute is a key factor for success.

Ability

Bonus

100
+ 10
98 - 99
+9
96 - 97
+8
93 - 95
+7
90 - 92
+6
85 - 89
+5
80 - 84
+4
75 - 79
+3
70 - 74
+2
65 - 69
+1
35 - 64
0
30 - 34
-1
25 - 29
-2
20 - 24
-3
16 - 19
-4
12 - 15
-5
09 - 11
-6
06 - 08
-7
04 - 05
-8
02 - 03
-9
01
-10

Choosing your class in Cosmic Odyssey starts with your ability rolls, which highlight your natural strengths and weaknesses. High scores in certain abilities can point toward classes that excel in physical combat, magic, or technology, while balanced or versatile rolls open the door to hybrid options.

Once you know what your rolls suggest, you should also consider what you’re drawn to play - whether that’s a brawny frontline fighter, a cunning tech specialist, a disciplined caster, or a blend of roles. Your class will shape your early combat style, determine which skills and categories you can access first, and guide your first steps in the universe. As you gain experience, you can branch out, making your starting class less of a restriction and more of a launchpad for your character’s evolution.

You can find all the classes by clicking here or in the above menu.

Choosing your profession begins after your class is set, focusing on your character’s role, affiliations, and the world they operate in. Your profession connects you to factions, orders, guilds, or institutions, granting bonuses to certain categories and shaping your starting opportunities. Under each class, you will also find suggested professions that could work well with the class. However, you are free to choose and create the character you want.

Look at your ability rolls, class, and the style of play you enjoy - professions can reinforce your strengths or fill gaps in your skill set. They also set the tone for how your character interacts with the world, what resources and allies they can call upon, and what obligations or rivalries they might face. More complex professions can demand a lot from the player, requiring higher engagement, record-keeping, and active participation to make the most of their potential.

Over time, your profession remains a key part of your character’s identity in the setting, even as your skills broaden and your story unfolds.

You can find all the professions by clicking here or in the above menu.

When creating a character in Cosmic Odyssey, your class and profession determine which skill categories you can access. These categories define your core capabilities—whether in combat, magic, technology, or social interaction.

At creation, you may invest up to 4 ranks in a skill—no more than 2 from your class and 2 from your profession—at a cost of 2 development points per rank. Once you have points in a category, you can learn all its skills, placing up to 4 ranks in each (2 from class, 2 from profession) at 1 development point per rank.

Specializing early gives strong, focused abilities, while spreading ranks provides broader versatility. Your first skill choices shape your early-game strengths, even as you branch into new categories over time.

You can find all the skills and skill categories by clicking here.

When creating a character in Cosmic Odyssey, your class and profession determine whether you start with access to spell categories and, if so, which ones you can choose from. These categories define your magical approach—whether focused on raw damage, support, control, or utility.

At creation, you may invest up to 4 ranks in a spell category—no more than 2 from your class and 2 from your profession—at a cost of 2 development points per rank. Once you have points in a category, you can learn all its spells, placing up to 4 ranks in each (2 from class, 2 from profession) at 1 development point per rank.

Specializing early gives you strong, focused magical power, while spreading ranks offers versatility. Your starting spell choices will shape your early-game role, even as you expand into new categories later.

You can find all the spells and spell categories by clicking here.

When creating a character in Cosmic Odyssey, your class and profession determine whether you start with access to Tech Modules and, if so, which categories you can choose from. These categories define your technological edge—be it combat upgrades, support systems, stealth tech, or environmental adaptations.

At creation, you may invest up to 4 ranks in a Tech Module category—no more than 2 from your class and 2 from your profession—at a cost of 2 development points per rank. Once you have points in a category, you can learn all its modules, placing up to 4 ranks in each (2 from class, 2 from profession) at 1 development point per rank.

Specializing early gives strong, focused capabilities, while spreading ranks offers tactical flexibility. Your first module choices will set the tone for your early-game tactics, even as you expand into new categories later.

You can find all the tech modules and tech categories by clicking here.

When creating a character in Cosmic Odyssey, your class and profession determine which weapon categories you can access. These categories group weapons with similar handling and training requirements, from melee to ranged combat styles.

At creation, you may invest up to 4 ranks in a weapon category—no more than 2 from your class and 2 from your profession—at a cost of 2 development points per rank. Once you have points in a category, you can use all weapons within it and place up to 4 ranks in each weapon (2 from class, 2 from profession) at 1 development point per rank.

Specializing early gives strong, focused combat ability, while spreading ranks provides versatility across weapon types. Your first weapon choices will shape your early combat style, even as you expand into new categories later.

You can find all the weapons and weapon categories by clicking here.

When creating a character in Cosmic Odyssey, your class and profession determine which weapon categories you can access. These categories group weapons with similar handling and training requirements, from melee to ranged combat styles.

At creation, you may invest up to 4 ranks in a weapon category—no more than 2 from your class and 2 from your profession—at a cost of 2 development points per rank. Once you have points in a category, you can use all weapons within it and place up to 4 ranks in each weapon (2 from class, 2 from profession) at 1 development point per rank.

Specializing early gives strong, focused combat ability, while spreading ranks provides versatility across weapon types. Your first weapon choices will shape your early combat style, even as you expand into new categories later.

You can find all about armor and shields by clicking here.

Combat stats are calculated by combining base values with bonuses from abilities, skills, equipment, and other modifiers. All formulas are shown directly on the character sheet, so you can see exactly how each value is derived.

Creating a personality from the start is essential. This can be done in many ways. An important aspect to consider throughout the creation of personality is the negative sides of high rolls and the positive sides of low rolls. Additionally, you may want to create one personality or preference for how to approach combat and another for social engagements.

The character's 12 abilities are an excellent starting point for creating a personality and role. The lowest and highest rolls are typically the ones to focus on. Below are some keywords that can quickly form a sentence about a character to help you give them a personality. Please notice that having a very high score might be good for your character skills etc., but it can lead to some less advantageous personality traits if you chose so. 

Choose a few of the below keywords and start building the personality of your character around them.

Ability

High Score

Low Score

Strength
Confident, direct, proud, impulsive, dominant, energetic, arrogant, reckless, stubborn
Cautious, humble, cunning, diplomatic, self-aware, adaptable, thoughtful, cooperative
Constitution
Resilient, stoic, optimistic, stubborn, tough, enduring, overconfident, stubborn, callous
Fragile, nervous, pragmatic, dependent, considerate, empathetic, flexible, patient
Agility
Playful, impatient, quick-thinking, confident, competitive, erratic, impulsive, restless
Grounded, cautious, planner, methodical, deliberate, observant, steady, calm
Quickness
Reactive, competitive, decisive, impatient, spontaneous, energetic, reckless, overzealous
Reserved, conservative, deliberate, calm, thoughtful, measured, careful, balanced
Intuition
Instinctual, perceptive, insightful, spontaneous, visionary, empathetic, reckless, impulsive
Rational, practical, literal, hesitant, sensible, grounded, careful, thoughtful
Reasoning
Analytical, strategic, skeptical, rational, cold, detached, over-critical, overthinking
Emotional, impulsive, susceptible, flexible, intuitive, spontaneous, creative, open-minded
Memory
Nostalgic, detail-oriented, inquisitive, perfectionist, obsessive, rigid, over-analytical, picky
Forgetful, easygoing, spontaneous, adaptable, open-minded, carefree, accepting, intuitive
Self Discipline
Focused, resilient, structured, responsible, controlling, obsessive, rigid, overbearing
Unreliable, free-spirited, procrastinative, impulsive, free-thinking, adaptable, trusting, flexible
Empathy
Compassionate, sensitive, supportive, altruistic, naive, over-sensitive, overly trusting, self-sacrificing
Blunt, objective, independent, efficient, stoic, composed, rational, decisive
Creativity
Visionary, resourceful, eccentric, innovative, unpredictable, erratic, impractical, self-centered
Predictable, conventional, practical, detail-oriented, sensible, organized, reliable, grounded
Boldness
Confident, adventurous, impulsive, assertive, reckless, stubborn, insensitive, domineering
Reserved, anxious, diplomatic, methodical, cautious, considerate, thoughtful, observant
Presence
Influential, confident, charismatic, arrogant, overbearing, pompous, demanding, manipulative
Reserved, modest, subtle, overlooked, humble, sincere, approachable, modest