"Other" is unavoidable. Leg and arm hits can avoid effect from armor
-5 to Defense Bonus until end of round
-5 to Resilience until end of round
Next round: -5 on initiative roll
Next round: Lose 1 AP +-5 Resilience
Next round: Lose 1 AP + -5 Defense Bonus
Until short rest: -5 to Resilience
Until short rest: -5 to Defense Bonus
Next round: Lose 1 AP + -10 Resilience
Next round: Lose 1 AP + -10 Defense Bonus
Until short rest: -5 to Resilience and Defense Bonus
Until short rest: -10 to Resilience and Defense Bonus
Next round: Lose 1 AP + -15 Resilience
Next round: Lose 1 AP + -15 Defense Bonus
Next round: Lose 1 AP + -10 on all rolls
Next round: Lose 1 AP + -15 on all rolls
Take double all damage from attack. Unavoidable.
Next round: Lose 2 AP + -10 resilience
Next round: Lose 2 AP + -10 defense bonus
Lose 1 Fatigue AP + -10 resilience until short rest
Lose 1 Fatigue AP + -10 DB until short rest
Next Round: Lose 3 AP + -10 to all rolls
Next Round: Lose 3 AP + -20 to all rolls
Next Round: Lose 3 AP + Take damage again
Take triple all damage from attack. Unavoidable.
Until long rest: Lose 2 AP + -20 to Resilience
Until long rest: Lose 2 AP + -20 to DB
Lose 1 Injury AP + Double all damage from attack
Lose 2 Injury AP + Double all damage from attack
Double all damage + roll again on crit table.
Lose 1 Injury AP + Triple all damage from attack
Lose 2 Injury AP + Triple all damage from attack
Lose 3 Injury AP + Triple all damage from attack
3 x damage + roll again on crit table.
3 x damage + roll again on crit table with advantage
Critical hits can be very severe. Especially if the target is not wearing armor when hit. Each damage type will have a specific critical hit table and it is noted on the specific type of weapon, spell and so on which type of damage it does. So if my short sword deals piercing damage, I must use the ‘Piercing Damage Critical Hit Table’.
Critical hit tables range from 1-200 with the higher numbers being the most severe. The effect of critical hits is determined by rolling a 1D100 and adding the difference between the Attack and the Critical Hit Threshold which can be found on the weapon tables. This result is checked against the relevant critical hit table