Augmentation awakens the latent power within the body, mind, and spirit. It doesn’t create energy — it unlocks it. Muscles surge, reflexes sharpen, focus intensifies, and wounds are ignored — if only for a moment. With the right push, an ordinary ally becomes extraordinary.
Augmenters are often disciplined, perceptive, and deeply attuned to those they empower. Their magic is direct and personal — delivered through contact, eye-lock, or words designed to resonate with the recipient’s soul. They amplify what’s already there, not by command, but by belief.
Augmentation casting is intimate. It often requires eye contact, physical touch, or spiritual harmony. It’s common for augmenters to chant personalized phrases or use ritual gestures tied to the recipient's nature (e.g., "Stand your ground, shield-bearer" or "Let your arrows find their breath").
Bio-Morphing is the magical art of biological adaptation and transformation. Casters reshape their own bodies — or those of others — to enhance survival, combat, or environmental function. Muscles harden, bones shift, and internal systems evolve in real time to meet any challenge.
Bio-morphers are often adaptive, pragmatic, and physically focused, drawing power from nature, evolution, or controlled mutation. Some favor aggressive changes like claws or armor, while others apply subtle alterations such as improved senses, toxin resistance, or auxiliary organs.
Visually, Bio-Morphing spells often come with visible bodily change — skin rippling, eyes adjusting, limbs reshaping, or organic patterns glowing beneath the surface. Whether used to climb, strike, breathe, or endure, this form of magic turns biology into a toolkit.
Chronology Magic manipulates the flow of time — bending speed, pausing moments, or reaching into the past and future. Casters use it to accelerate allies, delay enemies, or even reverse outcomes before they solidify. Every second becomes a tool, every turn a puzzle to rewrite.
Practitioners are often precise, thoughtful, and strategic, measuring time like a resource. Some act swiftly and unpredictably; others calculate five turns ahead. Whether used to outpace, evade, or undo, their magic offers the impossible — a second chance, a stolen moment, or a future seen too soon.
Chronology spells shimmer with temporal distortion, refracted light, golden pulses, or ghost-like afterimages. When time bends, the world holds its breath — and only the caster knows what comes next.
Cryomancers can manipulate elemental particles and hinder their movement - effectively cooling down matter in the blink of an eye.
Frost casters often struggle with frost bites, blue extremities and chronic colds. Frostcasters are often disciplined and strategic on the battlefield.
Cryomancy commands the power of cold, stillness, and erosion. It shapes the battlefield through creeping ice, freezing winds, and brittle silence — slowing enemies, restricting movement, and sapping vitality with every breath.
Cryomancers are disciplined and strategic, excelling at control over chaos. They don’t overwhelm, they grind. Each spell punishes haste, isolates targets, and turns the environment into a hazard of rime and frostbite.
Their magic leaves visible and sensory marks: skin pale with chill, armor cracking under layered ice, sound muffled beneath snowfall. Cryomancy is not flashy — it is relentless, measured, and merciless.
Dark Magic manipulates power through curses, corruption, and forbidden pacts. It drains strength, weakens defenses, and twists fate to punish or control. Whether through shadowy hexes or soul-binding rituals, Dark Magic specializes in disruption, decay, and dread.
Practitioners are often calculating, feared, and misunderstood. Some are cold and cruel by choice; others wield darkness for pragmatic or even noble reasons. Regardless of intent, few who walk this path escape the suspicion — or respect — of others.
Dark spells manifest as black flame, whispering shadows, or flickers of pain in the soul. They leave marks not just on the body, but on the battlefield’s energy. To use Dark Magic is to touch something older and more dangerous than light — and to know it touches back.
Demonology is the dark art of summoning, binding, and channeling the power of infernal beings. Its spells draw on hellish contracts, unleashing curses, fire, and demonic minions to wreak havoc on the battlefield.
Practitioners are often ambitious, cunning, or desperate, forging pacts for power that always come with a cost. Demons offer strength, but they are never loyal — and their gifts often demand blood, obedience, or pieces of the soul.
Demonic magic manifests in flaming sigils, screaming shadows, and chains wreathed in infernal flame. Its presence is unsettling, its power undeniable. Each spell cast brings the caster closer to greatness — or damnation.
Dimensional Magic manipulates the fabric of space and reality, allowing casters to open portals, fold distance, and step between unseen layers of the world. It can reshape the battlefield in an instant — bending movement, line of sight, and position to the caster’s will.
Practitioners are often precise, abstract thinkers, attuned to the hidden structures of existence. They don’t move through the world — they reshape how it moves around them, drawing on concepts like parallel planes, spatial compression, and reality bleed.
Spells may shimmer with distorted air, reveal impossible angles, or fracture light into geometric echoes. Dimensional magic is versatile, disorienting, and powerful — a quiet force that changes where and how things happen.
Electromancy channels the raw power of lightning, current, and magnetic fields. It’s fast, volatile, and high-voltage — built for casters who strike first and hit hard. Electromancy spells arc, overload, and chain unpredictably, making them ideal for sudden bursts of damage and tactical disruption.
Electromancers are sharp-minded and high-strung, often riding the edge of control. Their magic enhances reflexes, scrambles tech, and electrifies the battlefield with both destructive force and precision utility.
Their presence crackles with static, their spells flash in blue-white arcs, and the scent of ozone lingers wherever they go. Electromancy isn’t subtle — it surges, snaps, and always demands attention.
Enchantments influences minds and emotions through magical persuasion. Rather than overpower, it redirects — soothing aggression, turning foes into allies, or subtly guiding decisions without force. Charm spells change behavior with elegance, not violence.
Enchanters are charismatic manipulators, diplomats, and deceivers. They thrive in tense moments, disarming opponents with a glance or a word. Whether through empathy or cunning, they control the battlefield by controlling people.
Enchanting is often impossible to detect. Visually, charm magic glows soft and warm, carried in a tone, a look, or a perfectly timed phrase. To encounter it is to feel seen, understood — and dangerously willing to agree.
Entropy Magic accelerates the unraveling of order — breaking down structure, stability, and cohesion across physical, magical, and conceptual systems. From rusting steel to fraying spells, entropy casters weaponize decay itself, turning the natural process of breakdown into an immediate threat.
These mages are often seen as harbingers of collapse, yet many view themselves as liberators, unbinding energy from rigid form and releasing systems from stagnation. They don’t seek destruction for its own sake — they simply embrace what is inevitable.
Entropy spells often manifest as swirling dust, crackling static, and matter disintegrating in midair. To face an entropy caster is to feel your defenses unravel, your plans fail, and your body forget how to hold itself together.
Geomancy is the magic of stone, soil, and metal — shaping the terrain, raising walls, triggering quakes, and commanding the battlefield through sheer physical presence. It draws on the weight and memory of the earth, turning natural mass into a living weapon or shield.
Geomancers are often resilient, deliberate, and unshakable, known for their defensive strength and control. They trap, block, and break enemies through positioning, pressure, and timing — embodying endurance over speed, and structure over chaos.
Geomantic spells manifest as rising stone, rumbling tremors, and hardened armor. Their presence is grounded, their casting steady. In their hands, the battlefield becomes an extension of their will — unchanging, immovable, and inevitable.
Gravity Magic manipulates one of the universe’s core forces — using precision and calculation to bend weight, motion, and pressure. Casters make the massive light, the grounded soar, or the overconfident collapse under their own force. The battlefield becomes a canvas of compression, suspension, and slingshot momentum.
Gravity casters are often methodical, composed, and control-oriented, treating combat like physics in motion. Some fight from a distance, warping movement and spacing; others launch themselves like living projectiles. They thrive on positional advantage and spatial control.
Their spells ripple through the air with shimmering distortion, forceful shockwaves, or slow-motion impacts. Under a gravity caster’s influence, space bends, bodies shift, and the battlefield moves whether the enemy wants it to or not.
Illusion Magic manipulates perception, belief, and sensory input, creating sights, sounds, and sensations that aren't real — but feel real enough to confuse, mislead, or terrify. Illusion spells don’t deal direct damage; they alter what people think is happening, often turning the tide through fear, hesitation, or misdirection.
Illusionists are typically clever, creative, and theatrical. They thrive on control through confusion, using distraction and deception as tools of survival, sabotage, or spectacle. Whether tricksters, spies, or subtle manipulators, they always stay one step ahead — or at least make you think they are.
Their magic shimmers with phantom shapes, vanishing footprints, doubled images, or echoing voices. Walls appear where none exist, monsters emerge from nothing, and enemies attack shadows. In the hands of an illusionist, reality becomes optional — and trust becomes a liability.
Magnetism harnesses the invisible force of magnetism, motion, and mind-driven manipulation to lift, hurl, restrain, or destroy. It’s not about subtlety — it’s about dominance through unseen pressure, from wrenching weapons away to pinning armored foes with a flick of the wrist.
Magnetic casters are focused, forceful, and deliberate, often blending discipline with aggression. They don’t just control the battlefield — they reshape it, altering momentum, distance, and mass in ways that no weapon or spell can match. Their minds are extensions of their bodies — and their enemies’ bodies, too.
Visually, magnetism manifests as ripples in the air, vibrating metal, warped gravitational pulls, or sudden lurches of force. Whether tossing debris like shrapnel, strangling someone with their own armor, or walking on magnetic currents, magnetism users are reminders that nothing truly stands still when the mind moves it.
Nature Magic draws power from the living world — from soil and storm, root and fang. It channels the forces of growth, decay, weather, and instinct to shape the battlefield with vines, animals, terrain, and natural resilience. These spells are as wild or serene as the casters who wield them.
Nature practitioners are often attuned, adaptive, and instinct-driven. Some are guardians of ecosystems, others feral wanderers or primal warriors. They don’t control nature — they listen to it, channel it, and let it answer threats in kind.
Nature spells may manifest as thorn-laced tendrils, sudden blooms, summoned beasts, or gusting winds. Whether entangling an enemy, healing a wounded ally with herbal energy, or calling the storm to strike, Nature Magic reminds all that life defends itself — and does not ask permission.
Necromancy manipulates the boundary between life and death, drawing power from lingering souls, decaying matter, and the lifeforce of the living. It feeds on what is fading — blood, breath, memory — and reshapes it into fuel for the caster. Necromancers stand at the veil’s edge, channeling energy from both sides to harm, heal, animate, or drain.
Practitioners of this art are often misunderstood. Some are feared reanimators and corpse-binders; others act as soul-guides or life siphoners, walking paradoxes who preserve by unmaking. They see death not as an end, but a resource — and know that everything dying still has something to give.
Necromantic spells may appear as ghostly hands, black veins, spectral howls, or ripples of sickly green or violet light. The air chills around them, and the living feel watched. Where Necromancy spreads, nothing rests easily — not the fallen, not the wounded, and not the soul.
Psionics channels the force of pure will, using mental energy to influence, overwhelm, or reinforce the mind. Casters shape thought into action — striking with psychic force, disrupting cognition, or perceiving truth with unnerving clarity. Their spells require no words, only focus.
Psionic casters are often disciplined, perceptive, and emotionally controlled. They read others with ease, anticipate threats, and respond with precise mental pressure. Whether as silent observers or calm dominators, they value clarity, logic, and control above spectacle.
Psionic spells are subtle but potent, often invisible to the eye but deeply felt. Their presence may be marked by pressure in the skull, a sudden flash of insight, or the sense that someone else is thinking with you — or for you.
Pyromancy channels the elemental force of heat, combustion, and transformation. It manifests as flame, smoke, and searing energy — a volatile power that spreads quickly and leaves nothing unchanged. Fire spells excel at area damage, chaos, and overwhelming pressure, shaping the battlefield through raw force.
Pyromancers are often passionate, impulsive, or fiercely driven, embracing risk for the sake of power. They wield fire not just to destroy, but to change the balance, burn away obstacles, or break through hesitation. Their magic rewards boldness — and punishes hesitation.
Spells appear as gouts of flame, waves of heat, or lingering embers. The air shimmers, burns, and crackles around them. Fire Magic is not subtle — it’s fast, loud, and hungry — and those who wield it do so with intensity and purpose.
Quantum Flux magic manipulates the uncertainty and paradox at the heart of reality. Casters bend probability, superposition, and entanglement to create spells that shift outcomes, duplicate events, or delay cause and effect. Nothing is fixed — until the caster decides it is.
Quantum casters are often theoretical, bold, or unpredictable, thriving on ambiguity, possibility and paradoxes. They work with branching outcomes, potential timelines, and reality glitches, trusting in chance, loops, or alternate paths rather than linear certainty.
Quantum spells appear as shimmering distortions, flickering energy threads, or collapsing visual echoes. Their effects may seem random, impossible, or out of order — but for the Quantum Flux user, possibility is the point.
Radiance Magic harnesses the power of light, energy, and clarity. It is used to illuminate, heal, inspire, and strike with focused brilliance. Radiant spells are often versatile — capable of both supporting allies and revealing or damaging hidden threats.
Radiance casters are typically uplifting, disciplined, or protective, often serving as leaders, healers, or guides. They use their magic to strengthen morale, expose illusions, and create zones of safety or intensity on the battlefield.
Visually, Radiance spells manifest as glowing auras, beams of light, or bursts of luminous energy in gold, white, or spectral colors. Whether shining through darkness or energizing those nearby, Radiance brings focus, clarity, and presence.
Restoration draws on restorative energy to mend wounds, purge afflictions, and preserve life. It stabilizes the dying, eases pain, and strengthens bodies just enough to fight another round — often making the difference between survival and collapse.
Healers tend to be empathetic, focused, and resilient, with a deep sense of duty. Some are calm protectors, others fierce medics who throw themselves into danger to pull others out — always watching for the right moment to act.
Visually, healing magic radiates warmth: glowing pulses, gentle hums, or radiant threads stitching flesh and spirit back together. It is a quiet kind of power — steadfast, selfless, and unwavering.
Shadowcasting manipulates darkness as a tangible force — not just the absence of light, but a veil that conceals, distorts, and strikes without warning. Casters use shadow to obscure movement, create misdirection, and deliver attacks that seem to come from nowhere.
Practitioners are often quiet, calculating, and difficult to read. They thrive in places of uncertainty — corridors, corners, and doubt — using stealth and timing over raw force. Some are lone predators, others hidden guardians, all masters of vanishing before the blow lands.
Shadowcasting spells often manifest as shifting silhouettes, flickering veils, or tendrils of ink-like dark. The air chills, sound softens, and eyes fail to focus. Where shadowcasters walk, nothing is ever quite where it seems — or safe to follow.
Sonic Magic manipulates sound, vibration, and resonance to disorient, influence, and destroy. Whether through whispers, thunderclaps, or rhythmic pulses, Sonic casters wield noise as a flexible and disruptive force — capable of shattering structures, scattering thoughts, or masking movement.
These casters are often expressive, unpredictable, and highly reactive, using voice, chant, or instrument to channel power. Sonic Magic excels at control and confusion, balancing raw physical impact with psychological disruption, often turning the battlefield into a shifting soundscape.
Spells manifest as shockwaves, harmonic pulses, or dissonant echoes. Sound distorts the air around the caster, and enemies feel more than hear the impact. To fight a sonic caster is to battle in a space that moves, shakes, and screams — a place where even silence is weaponized.
Telepathy is the magic of the mind — communication without words, insight without speech, and influence without touch. Practitioners connect directly to thoughts, emotions, and memories, bypassing language, sound, and even species barriers to interface with the core of sentient consciousness.
Telepathic spells are subtle but powerful, capable of altering behavior, calming rage, amplifying empathy, or unraveling deception with a glance. A whisper of suggestion can rewrite memory. A shared vision can forge alliances or plant fear. True telepaths walk the line between guide and manipulator, and always know more than they say.
Their magic often flickers as silent pulses, thought-echoes, or ghostly eye contact. To those affected, it may feel like intuition — until they realize the thought wasn’t theirs. In the hands of a skilled telepath, privacy becomes illusion, and a single shared moment can reshape destiny.
Void Manipulation taps into the emptiness between worlds — drawing on dark energy, antimatter, and the terrifying silence of the cosmos. It channels the power of nothingness, unraveling matter, will, and even meaning.
Void casters are often detached, fearless, or haunted, wielding spells that erase, crush, or silence. Their magic doesn’t burn — it devours, isolates, or pulls the universe inward. Some see the void as destruction; others, as truth.
Void spells manifest as swirling black masses, warped space, or perfect silence. They shimmer with iridescent edges, echo with faint whispers, or erase sound entirely. To wield the void is to confront the infinite — and come away changed.
Warding Magic specializes in protection and prevention, using shields, sigils, and magical fields to reduce harm, block attacks, and redirect danger. It creates barriers against both physical and magical threats, allowing allies to survive, regroup, and stand their ground.
Warding casters are often stoic, calm, and tactically minded, focused on control over reaction. They anticipate threats, strengthen defenses, and act as anchors in chaotic battles — not by overpowering foes, but by reshaping risk around themselves and their team.
These spells often appear as translucent walls, glowing glyphs, shimmering light, or protective pulses. Warding Magic doesn’t shout — it stands firm. It’s the shield that holds, the rune that turns spells aside, and the silent promise that someone will still be standing when the dust settles
Summons tentacles of pure darkness and horror to grapple and crush enemies dealing damage over time.
Supports ranged weapon and ranged spell attacks providing improved accuracy through making eye-sight keener and relaxing breath and muscles towards the effort.
You create a small sphere of acid that you fling at a nearby target. It will continue to do damage over time and lower base defense.
Become able to register even the slightest sound within an area.
You provide the target with a shield that you control. If the target is hit by a ranged attack or a spell, you can attempt to deflect it back at the attacker.
Quickly dash through the air in any direction in a gravity defying jump. Great for sequencing with skills, attacks and spells.
A stationary, magical force field that deflects part of the damage of ranged attacks with weapons and spells from outside the barrier.
You conjure a gleaming barrier of enchanted ice that radiates biting cold and reinforces your defenses.. While active, it grants bonus protection, and any creature that strikes you in melee is blasted with a retaliatory burst of frost.
You conjure a basketball-sized orb of crackling lightning that floats forward slowly. As it moves, it unleashes bolts of electricity at nearby enemies, creating chaos within a wide radius. You control the direction of the ball.
You release all the power of the curses on cursed targets near you and cause the targets to take damage. If the target is not cursed, it takes no damage.
Emit a flash of intense light, blinding all in front of the caster temporarily.
You summon a raging storm of snow and ice that engulfs a wide area in freezing winds and blinding flurries. Enemies inside take cold damage each round and suffer penalties to movement, visibility, and ranged attacks. The storm persists as long as you maintain focus.
1 of your forearms extend into a curved, sharpened bone scythe allowing you to attack in melee combat.
You gather dust, stone and debris in a boulder in front of you and roll it forward in a line until it dissipates. All who are hit take damage and are knocked back.
You inscribe a glowing sigil of protection upon the skin or armor of the target, reinforcing their spiritual and physical resistance. The mark hums with steady energy, deflecting curses, poisons, fear effects, and other disruptive forces.
You step boldly forward with raised hands to suppress aggression of the target. If not in combat, target may choose to avoid combat altogether if it is not aggressive in nature, outnumbered or similar. Can be re-used with no penalty if combat or hostile actions have not been initiated.
Force yourself or a willing target into a purely two-dimensional existence, flattening them into a thin slice of reality.
You release a surge of electrical energy that strikes a primary target and then arcs between others nearby. Each jump weakens the bolt slightly but spreads havoc across clustered enemies.
Morph your skin and clothes to blend seamlessly with your surroundings, granting camouflage.
Hit the target with an uncontrollable burst of energy with a fairly random result.
You infuse a melee or ranged weapon with volatile electrical energy. Each strike crackles with power, dealing bonus lightning damage — but the surging current also lashes back at the wielder.
With a charm person spell you can make one or more targets believe they are old friends of yours. They will treat you like a valued acquaintance and do small favours within their power. They will not risk personal harm to themselves or their other friends to help you.
Transform your skin into a tough, insect-like exoskeleton that absorbs damage. The transformation is so painful, that it causes damage to you both on the initial transform and when the spell ends.
Traps a spell or projectile in stasis, delaying its effect momentarily.
Release a blast of radiant fire that damages enemies and heals allies.
You can focus your mind to get a bonus against any mind affecting spells, modules and skills.
Encapsulate yourself in a cocoon that heals you while protecting against damage.
You gain the ability to control sound in an area that you can see or hear.
Compel listeners or viewers to believe a lie, even if it defies logic or evidence.
You and your allies gain a common understanding of your goals and how to achieve them.
You conjure a writhing tether of shadow between yourself and your target — a clearly visible bond of dark energy. If, on your turn, the target is still within range, the bond tightens and lashes their soul, dealing damage. While the connection remains, the target suffers a penalty to any attacks, unnerved by the oppressive force of the hex.
This spell countst as a curse.
You drain life force from the target causing them to suffer a penalty to their attacks while also taking extra damage on all attacks done against them.
You afflict the target with a corruptive hex that distorts all restorative efforts. Any healing they receive — whether through magic, skills, or technology — is reduced by half. If another creature attempts to restore the target’s vitality, the curse lashes back, dealing damage to the healer as their energy, effort, or systems are violently unraveled.
You curse the target to lose part of its power for the duration of the spell.
Envelop an area in magical darkness that causes all in the area to be unable to see - only magical sight can see through the dark veil.
Your understanding of darkness grant you the ability to see clearly in darkness.
You use your intricate knowledge of the body to inflict damage on a target that has already taken damage.
Redirect an incoming ranged attack away from yourself or an ally.
You surrender to the raw fury of the abyss, allowing demonic energy to surge through your body. This overwhelming rage enhances your physical attacks but suppresses spellcasting and weakens your defenses. The white in your eyes turn red, and demonic power visibly surge through you.
Summon a demonic force that shields caster from attacks as long as the caster is concentrating. When released it retaliates with dark energy towards the nearest target. If no other target is within range, the caster will take the damage.
Actions you perform are disguised from 1 target that will find it hard to see what is truly happening giving them a penalty on the defenses against your actions. This can appear to be casting a different spell, disguising an attack or a sleight of hand move etc.
Temporarily changes your appearance. The closer to your original appearance, the easier the spell is to cast successfully.
Please notice that this is very much a narrative spell, so the player must act convincingly as not to alert those they are trying to fool.
Your form becomes shadowy and you move magically fast to appear at a selected point within range to gain an advantageous position.
You raise a large hand from the ground that strikes out at a nearby enemy.
Manifest a spectral wail and a visage of a death mask that haunts a foe, causing mental anguish.
Disorients all within range with a painful, enhanced, sonic scream.
You lace an area with glowing embers that smolder beneath the surface, waiting to detonate. The trap activates when a chosen trigger is met - a step, a movement, a spell, or even a specific target’s presence. Upon detonation, a fiery burst engulfs the area, burning everyone caught within. If not triggered in time, the magic fizzles into harmless ash
Mask emotions and thoughts from detection, making it difficult for enemies to target you or an ally.
Temporarily enhance the resilience of you or an ally. .
Manipulate the microstate of molecules surrounding the target in order to disperse part of energy attacks from modern weaponry, modules and spells.
Emit a wave of chaotic energy, disrupting electronics, shields, and spell effects on 1 target.
Accelerate the decay of matter by channeling dark energy to spike entropy, eroding both flesh and magic..
Creates a stationary zone where time and light cease to function normally giving those within the feeling of being near a point of no return making all rolls harder.
Surround yourself with a demonic presence that can install fear in opponents and cause them to retreat from you in fear.
Create a zone of chaos with visible dark swirling clouds, where the fumble range of attacks and spells are momentarily enhanced.
You release a rapid succession of fiery bursts, targeting one or more enemies in quick, explosive arcs. Each burst ignites on contact with intense heat, leaving brief trails of smoke and scorched air. Though each shot strikes a small area, your speed and control allow you to hit multiple targets in a single fluid motion — ideal for fast-paced, mobile combatants who weave fire into their offense.
You unleash a focused jet of flame in a narrow cone directly ahead, engulfing a swath of enemies in searing fire. The blast burns intensely on contact and leaves lingering flames that continue to scorch the primary target for a short duration. This spell is perfect for front-line casters who want raw elemental power delivered with immediacy and intimidation.
Ideal for clearing corridors, blocking advances, or roasting enemies that group too tightly. It rewards proximity, aggression — and excellent timing.
You conjure a flickering veil of shimmering energy that bends light and warps motion around you. Arrows curve, blades hesitate, and spells veer slightly off course — making it significantly harder for enemies to land a precise strike.
You or an ally gains the ability to put extreme focus on the task at hand.
Bend space to shorten the distance between two points giving the ability to attack through the fold by effectively shortening the range.
You or an ally gains an uncanny insight into enemy actions giving a bonus to any skill checks that involves anticipating the actions of an enemy.
Strip away the integrity and form of spellcasting in the target area.
You radiate intense magical cold in a tight radius, sapping strength and coordination from all nearby enemies. Anyone caught in the aura suffers a penalty to both reaction time and accuracy, making them slower and less dangerous while the spell remains active.
Forces the target to confront the void, causing psychic damage and dazing them causing them to lose Action Points in the face of what horrible nightmares stares back at them.
Create a zone of altered gravity that slows everyone in the area and slows projectiles that pass part of the area.
Channel overwhelming gravitational force to slam a single target into the ground.
You bless an ally with protective energy, granting them temporary health.
Force a single target to perceive a terrifying illusion and take temporary damage.
Manifest a glowing crown that inspires resistance.
Increase the speed of the target giving faster movement and initiative bonus.
Emit a soothing aura that continuously heals you and nearby allies.
Temporarily improve the reaction speed of yourself or an ally effectively improving available Action Points for a number of rounds with risk of losing Action Points in the aftermath.
You shout out to rally yourself and your allies and cause them to find extra strength to continue the fight without getting tired.
Focus on a target to deal extra damage on ranged attacks and track them.
You conjure a dagger of razor-edged ice in your hand, cold to the touch and deadly up close. The blade lasts only moments, but channels magical precision into a focused melee strike that leaves frostbite in its wake.
You surrender your body to the cold, slowing your movement but channeling a surge of frost power into your spells. While active, all cryo spells you cast deal additional cold damage. Even non-damaging area spells with freezing effects gain a biting edge, inflicting minor damage to those caught within.
You conjure a dense, superheated orb of flame—about the size of a clenched fist—and hurl it at a target within range. Upon impact, the orb detonates in a focused burst of incendiary energy, searing flesh and melting armor in an instant. This is a direct, high-damage spell designed for maximum single-target destruction.
Summon razor-sharp, demonic claws to tear into your enemies.
Renders yourself completely invisible by bending the light around you to make it appear to 1 onlooker that nothing is there.
Unleash a cloudstorm of irondust, hammering everything in its range with brutal might.
You melt the very ground beneath your enemies, erupting a glowing pool of lava in a targeted area. Anyone caught in it suffers intense fire damage each round as the terrain becomes molten and treacherous. The longer they remain, the hotter it burns - escalating the danger with every passing second. After two rounds, the lava cools and hardens, leaving scorched ground behind.
You or an ally gain the ability to do a controlled lift off the ground. While levitating, you cannot do complex movements, but only move straight. Straight up/down, at a straight angle, or move towards a specific point (I want to levitate up to that 3rd floor window etc.).
Momentarily become ethereal with a horrible, deathlike visage. You have increased move speed, taking reduced damage and dealing damage to those around you by draining health. When you return to your own form, you take damage based on how long you stayed in Lich Form.
Unveil hidden truths by bathing an area in purifying light that dispels illusions and reveals the unseen. Also it bolsters allies in the area.
You fire a focused, high-voltage bolt of lightning from your hand, crackling through the air in a straight line. This spell delivers a precise, high-damage strike to a single target and is especially effective against enemies with technological implants or armor.
You summon thousands of bugs and insects that swirl around you dealing damage to anyone in your vicinity and lowering their attack, spell casting and skill checks.
Gather small metallic objects to be hurled at target.
Release a blast of magnetic energy that pushes or pulls objects or enemies back.