Summons tentacles of pure darkness and horror to grapple and crush enemies dealing damage over time.
Supports ranged weapon and ranged spell attacks providing improved accuracy through making eye-sight keener and relaxing breath and muscles towards the effort.
You create a small sphere of acid that you fling at a nearby target. It will continue to do damage over time and lower base defense.
Become able to register even the slightest sound within an area.
You provide the target with a shield that you control. If the target is hit by a ranged attack or a spell, you can attempt to deflect it back at the attacker.
Quickly dash through the air in any direction in a gravity defying jump. Great for sequencing with skills, attacks and spells.
A stationary, magical force field that deflects part of the damage of ranged attacks with weapons and spells from outside the barrier.
You conjure a gleaming barrier of enchanted ice that radiates biting cold and reinforces your defenses.. While active, it grants bonus protection, and any creature that strikes you in melee is blasted with a retaliatory burst of frost.
You conjure a basketball-sized orb of crackling lightning that floats forward slowly. As it moves, it unleashes bolts of electricity at nearby enemies, creating chaos within a wide radius. You control the initial direction, but once cast, the orb follows its path autonomously.
You release all the power of the curses on cursed targets near you and cause the targets to take damage. If the target is not cursed, it takes no damage.
Emit a flash of intense light, blinding all in front of the caster temporarily.
You summon a raging storm of snow and ice that engulfs a wide area in freezing winds and blinding flurries. Enemies inside take cold damage each round and suffer penalties to movement, visibility, and ranged attacks. The storm persists as long as you maintain focus.
1 of your forearms extend into a curved, sharpened bone scythe allowing you to attack in melee combat.
You gather dust, stone and debris in a boulder in front of you and roll it forward in a line until it dissipates. All who are hit take damage and are knocked back.
You inscribe a glowing sigil of protection upon the skin or armor of the target, reinforcing their spiritual and physical resistance. The mark hums with steady energy, deflecting curses, poisons, fear effects, and other disruptive forces.
You step boldly forward with raised hands to suppress aggression of the target. If not in combat, target may choose to avoid combat altogether if it is not aggressive in nature, outnumbered or similar. Can be re-used with no penalty if combat or hostile actions have not been initiated.
Force yourself or a willing target into a purely two-dimensional existence, flattening them into a thin slice of reality.
You release a surge of electrical energy that strikes a primary target and then arcs between others nearby. Each jump weakens the bolt slightly but spreads havoc across clustered enemies.
Morph your skin and clothes to blend seamlessly with your surroundings, granting camouflage.
Hit the target with an uncontrollable burst of energy with a fairly random result.
You infuse a melee or ranged weapon with volatile electrical energy. Each strike crackles with power, dealing bonus lightning damage — but the surging current also lashes back at the wielder.
With a charm person spell you can make one or more targets believe they are old friends of yours. They will treat you like a valued acquaintance and do small favours within their power. They will not risk personal harm to themselves or their other friends to help you.
Transform your skin into a tough, insect-like exoskeleton that absorbs damage. The transformation is so painful, that it causes damage to you both on the initial transform and when the spell ends.
Traps a spell or projectile in stasis, delaying its effect momentarily.
Release a blast of radiant fire that damages enemies and heals allies.
You can focus your mind to get a bonus against any mind affecting spells, modules and skills.
Encapsulate yourself in a cocoon that heals you while protecting against damage.
You gain the ability to control sound in an area that you can see or hear.
Compel listeners or viewers to believe a lie, even if it defies logic or evidence.
You and your allies gain a common understanding of your goals and how to achieve them.
You conjure a writhing tether of shadow between yourself and your target — a clearly visible bond of dark energy. If, on your turn, the target is still within range, the bond tightens and lashes their soul, dealing damage. While the connection remains, the target suffers a penalty to any attacks, unnerved by the oppressive force of the hex.
This spell does not count as a curse.
You drain life force from the target causing them to suffer a penalty to their attacks while also taking extra damage on all attacks done against them.
You afflict the target with a corruptive hex that distorts all restorative efforts. Any healing they receive — whether through magic, skills, or technology — is reduced by half. If another creature attempts to restore the target’s vitality, the curse lashes back, dealing damage to the healer as their energy, effort, or systems are violently unraveled.
You curse the target to lose part of its power for the duration of the spell.
Envelop an area in magical darkness that causes all in the area to be unable to see - only magical sight can see through the dark veil.
Your understanding of darkness grant you the ability to see clearly in darkness.
You use your intricate knowledge of the body to inflict damage on a target that has already taken damage.
Redirect an incoming ranged attack away from yourself or an ally.
You surrender to the raw fury of the abyss, allowing demonic energy to surge through your body. This overwhelming rage enhances your physical attacks but suppresses spellcasting and weakens your defenses. The white in your eyes turn red, and demonic power visibly surge through you.
Summon a demonic force that shields caster from attacks as long as the caster is concentrating. When released it retaliates with dark energy towards the nearest target. If no other target is within range, the caster will take the damage.
Actions you perform are disguised from 1 target that will find it hard to see what is truly happening giving them a penalty on the defenses against your actions. This can appear to be casting a different spell, disguising an attack or a sleight of hand move etc.
Temporarily changes your appearance. The closer to your original appearance, the easier the spell is to cast successfully.
Please notice that this is very much a narrative spell, so the player must act convincingly as not to alert those they are trying to fool.
Your form becomes shadowy and you move magically fast to appear at a selected point within range to gain an advantageous position.
You raise a large hand from the ground that strikes out at a nearby enemy.
Manifest a spectral wail and a visage of a death mask that haunts a foe, causing mental anguish.
Disorients all within range with a painful, enhanced, sonic scream.
You lace an area with glowing embers that smolder beneath the surface, waiting to detonate. The trap activates when a chosen trigger is met - a step, a movement, a spell, or even a specific target’s presence. Upon detonation, a fiery burst engulfs the area, burning everyone caught within. If not triggered in time, the magic fizzles into harmless ash
Mask emotions and thoughts from detection, making it difficult for enemies to target you or an ally.
Temporarily enhance the resilience of you or an ally. .
Manipulate the microstate of molecules surrounding the target in order to disperse part of energy attacks from modern weaponry, modules and spells.
Emit a wave of chaotic energy, disrupting electronics, shields, and spell effects on 1 target.
Accelerate the decay of matter by channeling dark energy to spike entropy, eroding both flesh and magic..
Creates a stationary zone where time and light cease to function normally giving those within the feeling of being near a point of no return making all rolls harder.
Surround yourself with a demonic presence that can install fear in opponents and cause them to retreat from you in fear.
Create a zone of chaos with visible dark swirling clouds, where the fumble range of attacks and spells are momentarily enhanced.
You release a rapid succession of fiery bursts, targeting one or more enemies in quick, explosive arcs. Each burst ignites on contact with intense heat, leaving brief trails of smoke and scorched air. Though each shot strikes a small area, your speed and control allow you to hit multiple targets in a single fluid motion — ideal for fast-paced, mobile combatants who weave fire into their offense.
You unleash a focused jet of flame in a narrow cone directly ahead, engulfing a swath of enemies in searing fire. The blast burns intensely on contact and leaves lingering flames that continue to scorch the primary target for a short duration. This spell is perfect for front-line casters who want raw elemental power delivered with immediacy and intimidation.
Ideal for clearing corridors, blocking advances, or roasting enemies that group too tightly. It rewards proximity, aggression — and excellent timing.
You conjure a flickering veil of shimmering energy that bends light and warps motion around you. Arrows curve, blades hesitate, and spells veer slightly off course — making it significantly harder for enemies to land a precise strike.
You or an ally gains the ability to put extreme focus on the task at hand.
Bend space to shorten the distance between two points giving the ability to attack through the fold by effectively shortening the range.
You or an ally gains an uncanny insight into enemy actions giving a bonus to any skill checks that involves anticipating the actions of an enemy.
Strip away the integrity and form of spellcasting in the target area.
You radiate intense magical cold in a tight radius, sapping strength and coordination from all nearby enemies. Anyone caught in the aura suffers a penalty to both reaction time and accuracy, making them slower and less dangerous while the spell remains active.
Forces the target to confront the void, causing psychic damage and dazing them causing them to lose Action Points in the face of what horrible nightmares stares back at them.
Create a zone of altered gravity that slows everyone in the area and slows projectiles that pass part of the area.
Channel overwhelming gravitational force to slam a single target into the ground.
You bless an ally with protective energy, granting them temporary health.
Force a single target to perceive a terrifying illusion and take temporary damage.
Manifest a glowing crown that inspires resistance.
Increase the speed of the target giving faster movement and initiative bonus.
Emit a soothing aura that continuously heals you and nearby allies.
Temporarily improve the reaction speed of yourself or an ally effectively improving available Action Points for a number of rounds with risk of losing Action Points in the aftermath.
You shout out to rally yourself and your allies and cause them to find extra strength to continue the fight without getting tired.
Focus on a target to deal extra damage on ranged attacks and track them.
You conjure a dagger of razor-edged ice in your hand, cold to the touch and deadly up close. The blade lasts only moments, but channels magical precision into a focused melee strike that leaves frostbite in its wake.
You surrender your body to the cold, slowing your movement but channeling a surge of frost power into your spells. While active, all cryo spells you cast deal additional cold damage. Even non-damaging area spells with freezing effects gain a biting edge, inflicting minor damage to those caught within.
You conjure a dense, superheated orb of flame—about the size of a clenched fist—and hurl it at a target within range. Upon impact, the orb detonates in a focused burst of incendiary energy, searing flesh and melting armor in an instant. This is a direct, high-damage spell designed for maximum single-target destruction.
Summon razor-sharp, demonic claws to tear into your enemies.
Renders yourself completely invisible by bending the light around you to make it appear to 1 onlooker that nothing is there.
Unleash a cloudstorm of irondust, hammering everything in its range with brutal might.
You melt the very ground beneath your enemies, erupting a glowing pool of lava in a targeted area. Anyone caught in it suffers intense fire damage each round as the terrain becomes molten and treacherous. The longer they remain, the hotter it burns - escalating the danger with every passing second. After two rounds, the lava cools and hardens, leaving scorched ground behind.
You or an ally gain the ability to do a controlled lift off the ground. While levitating, you cannot do complex movements, but only move straight. Straight up/down, at a straight angle, or move towards a specific point (I want to levitate up to that 3rd floor window etc.).
Momentarily become ethereal with a horrible, deathlike visage. You have increased move speed, taking reduced damage and dealing damage to those around you by draining health. When you return to your own form, you take damage based on how long you stayed in Lich Form.
Unveil hidden truths by bathing an area in purifying light that dispels illusions and reveals the unseen. Also it bolsters allies in the area.
You fire a focused, high-voltage bolt of lightning from your hand, crackling through the air in a straight line. This spell delivers a precise, high-damage strike to a single target and is especially effective against enemies with technological implants or armor.
You summon thousands of bugs and insects that swirl around you dealing damage to anyone in your vicinity and lowering their attack, spell casting and skill checks.
Gather small metallic objects to be hurled at target.
Release a blast of magnetic energy that pushes or pulls objects or enemies back.