Burrowlings are small, furred humanoids distantly related to the mighty Marduks. Where their towering cousins wield strength and warcraft, Burrowlings rely on cunning, traps, and sheer numbers. Their bodies are covered in coarse brown or gray fur, often streaked with dirt and soot from their underground dwellings. They live in sprawling tunnel colonies beneath rocky hills, salt plains, or abandoned outposts, scavenging scraps of metal and stone to build crude weapons and defenses.
Burrowlings fear open combat but excel in ambush and harassment. They attack from concealed holes, dropping weighted nets, or hurling crude explosives made from mineral gases and bone fragments. When pressed, they scatter through narrow tunnels too small for larger pursuers, regrouping to strike again. Their language is a mix of growls and clicks, and they often decorate their burrows with symbols carved into bones or rusted plates.
While most are cowardly alone, a pack of Burrowlings fighting for their den or young can be vicious. They’re known to swarm wounded prey or enemies spilling blood inside their tunnels, driven by a primal instinct older than their intelligence. Despite their savage tactics, they’re skilled builders, miners, and scavengers, often trading ore and crafted trinkets with nomads or smugglers willing to tolerate their smell and mischief.
Trap Toss – Once per encounter, throws a crude trap (shrapnel net or bone snare) into a 2-meter radius. All targets must roll Agility DR 90 or take –10 to DB next round.
Tunneling 40
Pack Ambush – Gains +10 Attack Bonus when two or more Burrowlings attack the same target from hidden or elevated positions.
Skills (60)
A quick, whirling strike that launches a rounded stone with enough force to bruise or stagger a target at short range.
100 - 3d6
110 - 4d6
120 - 5d6
130 - 6d6
140- 7d6
150 - 8d6
100- 2d6
110 - 3d6
120 - 4d6
130 - 5d6
140 - 6d6
90 - 2d6
110 -3d6
130 - 4d6
150 - 5d6
85 - 2d6
120 - 3d6
145 - 4d6
A crude, chipped blade used in frantic close-quarters jabs, tearing shallow but painful wounds.
90 - 2d6
100 - 3d6
110 - 4d6
120 - 5d6
130 - 6d6
140- 7d6
85 - 2d6
100 - 3d6
115 - 4d6
135 - 5d6
150 - 6d6
80 - 2d6
100 -3d6
120 - 4d6
140 - 5d6
70 - 1d6
100 - 2d6
130 - 3d6
150 - 4d6
