The Mercantile League of Korr

The Market Decides.

Also Known As

The League

Faction Type

Trade and Financial Factions

A vast confederation of powerful trade syndicates, merchant guilds, and corporate entities that dictate the flow of galactic commerce.

Focus

Interstellar trade dominance, commercial expansion, and the regulation (or manipulation) of galactic markets.

Specialities

  • Trade Monopolies: Controlling critical goods, shipping lanes, and supply chains.
  • Market Regulation (or Manipulation): Setting galactic prices, tariffs, and taxation policies.
  • Banking and Insurance: Providing financing, trade loans, and high-risk investments.
  • Legal and Arbitration Services: Ensuring contracts are upheld—or broken—when necessary.

Notable Features

The Guild Conclave, an elite council where the most powerful trade factions determine the economic fate of entire star systems.

Structure

The Mercantile League operates as a federation of powerful economic syndicates, each controlling different aspects of commerce. These syndicates compete with each other for dominance but present a unified front when dealing with external threats.

  • The Guild Conclave – The ruling body of the League, composed of the wealthiest trade guilds, megacorporations, and merchant factions. They set trade laws, impose economic sanctions, and approve high-level financial ventures.
  • Trade Lords – The leaders of the most powerful merchant guilds, controlling entire sectors of commerce, from fuel production to shipbuilding.
  • Market Regulators – Specialists who manipulate stock markets, trade policies, and interstellar tariffs to keep the League’s profits maximized.
  • Bookkeepers – Diplomats trained in high-stakes trade deals, corporate takeovers, and economic blackmail.
  • Privateer Commanders – Leaders of League-funded mercenary groups, used to disrupt rival trade routes or enforce corporate claims on contested resources.
  • Shadow Brokers – Operatives who handle illicit trade, smuggling operations, and black-market dealings under the League’s protection.

Reputation

Praised as a beacon of free trade and economic prosperity by those who benefit from its system.

Feared as a predatory, monopolistic cartel by those who resist its influence.

Regarded as neutral yet dangerously influential—even the most powerful empires must comply with its economic demands.

Major Rivalries

Helion Combine – The League’s greatest financial competitor. While the Combine dominates banking and war financing, the League controls trade and supply chains, making them economic adversaries. Their alliance is tense, as both seek ultimate control over the galactic economy.

The Eclipse Cartel – The Cartel’s smuggling operations disrupt League-controlled markets, making them a constant thorn in its side. The League funds anti-cartel mercenaries while secretly benefiting from cartel operations in restricted markets.

United Nations (EU Factions) – Some governments try to limit the League’s monopolistic reach, pushing for greater regulation. The League often undermines them through corporate takeovers and economic influence.

Major Alliances

Long Description

Unlike traditional governing bodies, the Mercantile League of Korr does not rule through force, law, or ideology. Instead, it rules through commerce. Every major economic deal, supply chain, and financial transaction in the galaxy is somehow tied to the League. If the League pulls out of a system, its economy collapses. If the League sanctions a faction, its trade routes dry up.

While it presents itself as a free-market powerhouse, in reality, the League operates through strategic monopolies, enforced trade dependencies, and calculated financial leverage. It is ruthless in commerce, favoring efficiency over morality, and while it does not wield a formal military, its wealth allows it to hire entire fleets of mercenaries, contract privateer groups, and fund proxy conflicts when necessary.

Credit is trust. Debt is control.