Chain Lightning

Memory
Reasoning
Constitution

You release a surge of electrical energy that strikes a primary target and then arcs between others nearby. Each jump weakens the bolt slightly but spreads havoc across clustered enemies.

Damage Type

Energy

Base Damage

1d12

Area

5 meter radius

Range

15 meters

Spell Effect

The lightning jumps to 1 additional target within range of the original target. Subsequent targets suffer half of the original damage.

Target Resistance

Base Defense

Fumble Range

01-12

Duration

Instant

Difficulty Rating

80

Action Point Cost

2

Concentration Cost

-

Enhancements

Foundation

Damage

Original State

1d12

Enhancement Effect

+1d12

Enhancement Cost

+20 DR

Foundation

Area

Original State

5 meter radius

Enhancement Effect

+5 meters

Enhancement Cost

+5 fumble range

Foundation

Spell Effect

Original State

1 additional target

Enhancement Effect

+1 target

Enhancement Cost

+1 AP Cost

Foundation

Original State

Enhancement Effect

Enhancement Cost