In combat: You wash the area in a sudden burst of water, soaking everything within it. The effect itself causes no damage, but the drenched targets become more vulnerable to your Nature, Cryomancy, and Electromancy spells.
Out of combat: You conjure a sphere of clean, drinkable water. It will hold its shape briefly, but usually needs a container.
In Combat: Gain +5 bonus to you next spell in any of the spell categories Nature, Cryomancy and Electromancy against targets in the area.
Out of combat: You conjure 10 liters of water in a sphere.