Conjure Water

Memory
Self Discipline
Constitution

In combat: You wash the area in a sudden burst of water, soaking everything within it. The effect itself causes no damage, but the drenched targets become more vulnerable to your Nature, Cryomancy, and Electromancy spells.

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Out of combat: You conjure a sphere of clean, drinkable water. It will hold its shape briefly, but usually needs a container.

Damage Type

-

Base Damage

-

Area

2 meter radius

Range

10 meters

Spell Effect

In Combat: Gain +5 bonus to you next spell in any of the spell categories Nature, Cryomancy and Electromancy against targets in the area.

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Out of combat: You conjure 10 liters of water in a sphere.

Target Resistance

-

Fumble Range

01-06

Duration

Instant

Difficulty Rating

90

Action Point Cost

1

Concentration Cost

-

Enhancements

Foundation

Spell Effect

Original State

+5 Bonus

Enhancement Effect

+5 bonus

Enhancement Cost

+10 Difficulty Rating

Foundation

Area

Original State

2 meter radius

Enhancement Effect

+1 meter radius

Enhancement Cost

+1 AP Cost

Foundation

Range

Original State

10 Meters

Enhancement Effect

+5 Meters

Enhancement Cost

+5 Fumble Range

Foundation

Spell Effect

Original State

Bonus to 1 (next spell)

Enhancement Effect

+1 spell

Enhancement Cost

+2 Action Points