Conjure Water

Memory
Self Discipline
Constitution

In combat: You wash the area in a sudden burst of water, soaking everything within it. The effect itself causes no damage, but the drenched targets become more vulnerable to your Nature, Cryomancy, and Electromancy spells.

Out of combat: You conjure a sphere of clean, drinkable water. It will hold its shape briefly, but usually needs a container.

Damage Type

-

Base Damage

-

Area

2 meter radius

Range

10 meters

Spell Effect

In Combat: Gain +5 bonus to you next spell in any of the spell categories Nature, Cryomancy and Electromancy against targets in the area.

Out of combat: You conjure 10 liters of water in a sphere.

Target Resistance

-

Fumble Range

01-06

Duration

Instant

Difficulty Rating

90

Action Point Cost

1

Concentration Cost

-

Enhancements

Foundation

Spell Effect

Original State

+5 Bonus

Enhancement Effect

+5 bonus

Enhancement Cost

+10 Difficulty Rating

Foundation

Area

Original State

2 meter radius

Enhancement Effect

+1 meter radius

Enhancement Cost

+1 AP Cost

Foundation

Range

Original State

10 Meters

Enhancement Effect

+5 Meters

Enhancement Cost

+5 Fumble Range

Foundation

Spell Effect

Original State

Bonus to 1 (next spell)

Enhancement Effect

+1 spell

Enhancement Cost

+2 Action Points