Take control of an enemy’s actions with sheer mental power.
You control 1 Action Point of the target actions per round. In the first round you can only control 1 AP, but in the following rounds, you can concentrate to control more.
Compelling the target to do something counterintuitive and suicidal (jumping off a cliff, attacking a friend etc.) gives the target a SD check of DR 100 to break the domination (roll d100 and add Self Discipline)