Skyward Strike

Intuition
Self Discipline
Quickness

Use any melee attack to also strike the enemy with a powerful strike that lifts them from the ground and deals extra damage.

Damage Type

Hybrid

Base Damage

1d6

Area

Melee attack

Range

Caster

Spell Effect

This spell only works when sequenced with an attack. Your attack lifts any target of less than 250 kilos 1 meter into the air and 1 meter away from the caster (if it hits that is).

The target must make an Agility Check of 100 to land properly. If they fail the Agility Check, they lose footing translating into 1 AP lost next round.

If the caster wish, they can step out of melee range from the target with no RE-Action from the target (meaning no Attack of Opportunity for example)

Target Resistance

-

Fumble Range

01-10

Duration

Instant (next attack)

Difficulty Rating

100

Action Point Cost

1

Concentration Cost

.

Enhancements

Foundation

Damage

Original State

1d6

Enhancement Effect

+1d6

Enhancement Cost

+20 DR

Foundation

Spell effect

Original State

100 DR agility check

Enhancement Effect

+10 DR

Enhancement Cost

+1 AP Cost

Foundation

Spell effect

Original State

1 AP lost on bad landing

Enhancement Effect

+1 AP lost

Enhancement Cost

+15 fumble range

Foundation

Spell effect

Original State

250 kilos

Enhancement Effect

+100 kilos

Enhancement Cost

+5 fumble range