The Starborne Clergy are the spiritual backbone of the Celestial Covenant, a galaxy-spanning religious order that claims divine intervention preserved civilization during the catastrophic event known as The Limitation. These clergy members guide planetary faith initiatives, oversee sacred rituals, and serve as the public voice of the Covenant’s divine wisdom. They are deeply integrated into the governance of certain worlds, where prophecy is law and ritual serves as political compass. Their role extends beyond religious guidance; they act as diplomats, advisors, and moral authorities whose sermons influence everything from trade decisions to war declarations.
Trained in both theology and astral communion, Starborne Clergy see themselves not as rulers, but as interpreters of the cosmos. Whether conducting mass meditations beneath starlit domes or officiating holy ceremonies aboard orbital temples, they claim to speak on behalf of the Voices Beyond—celestial intelligences that guide mortal affairs. Their presence is revered, feared, or contested depending on the world, but few deny their cultural and spiritual influence. Some rival factions, like the Aethyr Union or Silent Chorus, see them as manipulators hiding political control behind divine language, while others believe their rituals preserve the balance of the galaxy itself
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Reverence by Design: In many systems, your robes, markings, or insignia command respect—or at least caution. You are often granted audience, passage, or delay where others are not.
Called Without Words: Some individuals instinctively recognize you as someone they must speak to. In unfamiliar settlements or stations, those burdened by guilt, sorrow or revelation are drawn to you.
Loss of Faith Weakens Power: If you waver in your belief or act against the tenets of the Covenant, your magic becomes unstable or unreliable until you complete a rite of renewal.
You May Not Raise a Weapon First: As a cleric of peace and cosmic order, you are forbidden from initiating violence. You may defend others, but to strike first breaks covenant.