Ruinchanters are the Ember Sanctum’s elite magical shock units - battlefield architects who combine volcanic fury with geometrically precise devastation. Trained in both destructive arcana and battlefield theory, they are deployed to reshape terrain, breach fortifications, and unravel enemy defenses with coordinated, ritual-driven force. Where others cast spells, Ruinchanters compose destruction - their magic is timed, layered, and devastatingly efficient.
Their role goes beyond raw firepower. Ruinchanters weaken enemy morale, disorient formations, and fracture supply lines by turning landscapes into obstacles. Cities collapse under hex-stabilized quakes. Mountainsides are sheared with measured resonance. Entire fortresses fall from a whisper of ash and force. Often deployed in small units ahead of infantry or as post-siege purifiers, Ruinchanters are feared not only for their power, but for their precision—and the unshakable silence with which they work.
All
Sanctum-Backed Deployment: You receive supplies, information, and training from Ember Sanctum outposts wherever you travel - if they are present.
Unseen Harmonics: You can feel the "mood" of a fortress or city as if it were alive—how tense the walls are, how desperate the air feels. You often know when it’s ready to fall.
Doctrine Over Mercy: You are trained to collapse structures, not save them. You often struggle to switch into preservation or defense roles under pressure.
Contempt for Fragility: You may struggle with compassion toward frail or hesitant companions. You view hesitation and weakness as pre-ruined.