Acting is the skill of portraying characters in performances, using voice, emotion, and movement to bring stories to life. Enhances the effect of magical or technological illusions with persons in them.
Situation: You need to buy time while your team bypasses guards or sets an ambush. Action: Use Acting to stage a dramatic public incident—feigned collapse, argument, or charismatic performance. Roll vs DR based on the situation and how suspicious the targets are: Success draws attention toward you, giving allies stealth or repositioning bonuses, or delaying enemy actions.
Situation: You’ve conjured a holographic or magical double of a political figure. Action: Use Acting to match the tone, cadence, and gestures of the figure in real time. Roll vs DR 100+ depending on the situation: Success raises the illusion’s believability, imposing penalties on Insight or Awareness checks to detect the trick.
Acting is the skill of embodying roles through voice, emotion, and movement to create convincing performances. It is especially useful in situations where deception or disguise is needed in public settings - posing as a member of a guild, distracting crowds, or blending into unfamiliar social groups. This skill is also powerful in enhancing magical or technological illusions that involve humanoid characters, making them more believable or intimidating.
Acting is highly effective when paired with Disguise for full persona immersion, or with Bluff and Public Speaking for persuasive storytelling and false identities. In combat or tense social scenarios, it can serve as a soft-control tool - redirecting attention or diffusing hostility by presenting a false narrative or emotional performance. Characters who rely on illusion magic, infiltration, or social manipulation often use Acting as a cornerstone of their strategies.