Animal Handling

Empathy
Presence
Self Discipline

Short Description

Calm, guide, train, or influence the behavior of animals, from mounts to wild creatures—whether through empathy, discipline, or instinct.

Success Criteria

Roll d100 + Animal Handling vs. DR 100

Effects

On success, you can:

- Calm a distressed animal

- Train or teach simple behaviors

- Direct a bonded animal to assist in tasks or combat

- Discern intent or predict upcoming behavior

Long-term handling can reduce DRs for future rolls or improve animal loyalty (-10 DR per successful roll).

Modifiers and Restrictions

–20 DR for trained, domesticated animals in calm environments

+20 to +40 DR if the animal is panicked, wounded, aggressive, or has been mistreated

+30 to +50 DR to calm apex predators or war beasts mid-attack

Action Examples

Calm a panicked horse during a starship evacuation DR = 100 + 20 (panic) → 120

Roll = 125 → The animal is steadied and will follow commands

Prevent a mutated predator from charging your group: DR = 140 (wild, aggressive, apex)

Roll = 135 → You fail to calm it—it attacks

Long Description

Animal Handling encompasses the practical and emotional skill required to interact with animals effectively. It includes understanding body language, anticipating behavior, and forming bonds based on trust, repetition, or necessity.

You can train mounts, direct companion creatures in battle, or prevent disaster through timely soothing gestures. In hostile environments, this skill becomes crucial not only for safety but for maintaining mobility and tactical flexibility through animal allies. The difference between a trusted mount and a fleeing beast can define the outcome of a mission.

Sequencing

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Potential Counters

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How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.