Strike quickly and decisively in melee when an opponent exposes themselves, reducing penalties to your follow-up attack by seizing the perfect moment.
Roll d100 + skill versus DR 80 + target Quickness - combat modifers x 2 (+100 %)
On success, you may make a melee attack as a reaction. This attack counts as an extra attack this round.
Subtract the Success Rate from this skill use from the normal penalty to extra attacks. (The standard penalty for a second attack in a round is –50.)
You may apply this penalty reduction either to:
- This reaction attack (if it's your second attack), or
- Your next main attack in your next action phase.
This skill can (only) be used whenever a target in melee range gets a negative Combat Modifier.
You suffer the -/+ 25 Being Obvious penalty if you attempt this 2 battle rounds in a row.
Enemy turns their back and runs away: Quickness 50, Attack from Behind +25 → DR = 80 + 50 – 50 (2 x 25) = 80
You roll 118 → Success Rate = 38 → Your follow-up attack suffers –12 penalty
Attack of Opportunity allows martial characters to act decisively in the gaps and pauses of combat. When an opponent leaves themselves exposed — by turning away, failing a disengage, or stumbling—this skill lets you exploit the moment with a strike.
This skill does not enhance the extra attack you do by much directly, but the sequenced attack will have the Combat Modifier and more importantly, this skill reduces or potentially removes the steep –50 penalty applied to your second attack in the round, making you deadlier when chaining attacks or responding reflexively.
Must be sequenced with an attack
No direct counters