Mastery of projectile motion, impact prediction, and environmental adjustments for ranged weapons and similar relying on projectiles.
Roll d100 versus DR 100
You get a bonus of +10 to shots at a range of 50 meters or higher for 1 round and a +5 bonus per 10 success rate.
For grenades and simillar the minumum range is 15 meters for the same bonus.
+20 DR if the target is moving erratically.
+30 DR if firing through obscuring cover or wind.
-20 DR if using stabilized position or targeting stationary foes.
You fire your rifle at a target that is 100 meters away. You declare that you will use Ballistics. The target is moving towards you in a erratic pattern, so you must roll 130 before you start getting a bonus. You have 80 in the skill and roll 70, which gives you a success rate of 20 = +20 to the shot (and other shots for the duration).
Ballistics combines physical precision and environmental awareness to achieve superior ranged attacks. It encompasses calculating lead times, bullet drop, and impact vectors in chaotic or obscured battlefields. Essential for any marksman, sniper, or ranged tactician, Ballistics not only improves damage potential but enables creative and disruptive actions—like disarming enemies from afar, firing around corners, or forcing opponents to reposition under pressure. Skilled users can manipulate the battlefield through area denial or high-precision eliminations.
Use as part of a sequence with your main attack.
Dodge Missile