Prepare, compound, and apply pharmaceuticals, performance enhancers, and medical substances for healing, recovery, or resistance. Spend 1 hour and for the next 24 hours, your BiBs might be more effective.
Roll d100 versus DR 100 + modifiers.
You successfully produce the pharmaceuticals needed for BiBs.
Your BiB's gain a bonus of +5 plus 5 per 15 per Success Rate.
–10 DR — You have access to lab tools, containment equipment and the required materials, time etc.
–10 DR — You’re working on a type you’ve previously created or studied
+10 DR — The sample is unstable, partially degraded, or adapted
+15 DR — Conditions involve alien biology, high toxicity, or volatile reactions
+10 DR - per extra dose you try to create
On a visit to a city, you buy all the materials needed to create a pharmaceutical with DR 120 from the pharmaceutical list. You borrow a lab with tools and have the time needed as prescribed in the list. Final DR is 110.
Pharmacy is the applied medical skill of formulating and administering therapeutic compounds. This includes painkillers, stimulants, anti-venoms, resistance boosters, and performance aids. It covers dosage management, compounding of known substances, and the development of customized solutions for time-sensitive medical conditions.
A skilled pharmacist can maintain combat readiness, extend survivability in harsh environments, and counteract toxins or negative side effects. The skill is vital for both frontline medics and support specialists, and becomes even more powerful when paired with diagnostics, toxin knowledge, and resilience training. Pharmacy ensures that medicine is not just available—but correctly applied, adapted, and optimized under pressure.
Cannot be sequenced, but may be supported
Cannot be countered