Continuously refine and enhance the biology of your allies over time. Grants one teammate per level-up a smoother stat progression by softening natural ability growth limits.
Roll 1d100 against DR 100 + 5 per level of the target over 1. (Level 1 =100, level 2 = 105 etc.)
For each +15 success rate, the target can shift 1 extra dice.
Once per level, each member of the group is allowed to shift 1 ability stat roll to use the dice roll for the current stat interval that is lower than the actual stat interval. Thus, if the stat is between 71-80, which would normally mean that 1d6 would be used, the 1d8 from the 61-70 interval is used instead.
Only 1 stat is allowed and the bio-modification check must be made for all targets.
–10 DR — Advanced lab available
-10 DR - 1 day per level is spend in the process
+20 DR — Modification must be done in survival conditions or under duress
+20 DR - Target or bio-modificator has not been with each other most of the time since last modification
No other modifiers should be made available.
At level-up, a teammate with 92 in Strength (normally 1d2) rolls 1d3 for their strength increase instead, thanks to your bio-monitoring support.
Bio-Modification, when practiced consistently over time, allows a skilled specialist to guide the natural development of their allies’ bodies. Through routine monitoring, subtle tissue stimulation, hormonal tuning, and micro-adaptations, the bio-modificator ensures that each team member grows in balance with their physiology—softening genetic barriers and unlocking latent potential.
This long-term intervention manifests at level-up: once per level, the bio-modificator may help a teammate bypass the limitations of their current ability stat interval by allowing them to roll from the improved dice range just below.
Cannot be sequenced
Cannot be countered