Understand the structure and behavior of living organisms to analyze, adapt, or exploit their biological traits in and out of combat.
Roll d100 versus DR 100
Target must have below 20 in intelligence and social skills (monster/animal - does not work on NPCs).
In Combat: Success: You will be told a stat of your choice such as: Health, Resilience, Base Defense, Armor, Strength, Constitution, Agility, Quickness, Combat Movement, Magical Abilities, Special Abilities, Ranged Attacks, Melee Attacks, Resistances (Magic, Energy, Hybrid).
For each +20 success rate, you can choose 1 extra.
Out of Combat: All of the above (takes 1 hour per stat) and things like behavior patterns, experimental potential, training potential etc.
–10 DR — Specimen is well-preserved or fully alive
–10 DR — You’ve encountered similar species before
+20 DR — Sample is incomplete or heavily damaged
+30 DR — Complex alien or rapidly mutating organism
You kneel beside a wounded drake mid-combat and invoke Biology to scan its anatomy. You roll a 125 and choose to get information on its Resilience and Resistances.
Biology is the study of organic systems and evolutionary functions across species, environments, and alien ecologies. It enables deep analysis of anatomical structures, vital processes, and adaptive traits—granting tactical knowledge in combat or research contexts. In high-risk encounters, this skill lets you assess your enemy’s biology to determine their combat stats or key vulnerabilities.
When used outside combat, Biology provides additional insights into an organism’s behavior, training potential, evolutionary background, or experimental adaptability—valuable for those pursuing Bio-Modification, Astrobiology, or precision medicine. The more time invested, the deeper the insight, making this a vital skill for long-term campaign success.
Not optimized for sequencing.
No direct counters.