Blade Feint

Agility
Quickness
Creativity

Short Description

Use misdirection, body control, and subtle bladework to lure your opponent into guarding the wrong spot—then strike cleanly.

Success Criteria

Effects

Modifiers and Restrictions

Action Examples

You force the target to spend Action Points on defending your feint. Roll d100 for DR 100. If successful, target lose 1 Action Point in the current battle round. For each 25 success rate, target lose 1 extra AP.

If you re-use this skill against the same opponent, it will be at a +30 to DR.

Long Description

Blade Feint focuses on finesse rather than brute force. It turns rhythm, footwork, and control into an offensive edge. Especially effective in duels, elite melee combat, or when facing stronger opponents who rely on predictable defense. It doesn't overpower—it outthinks and outmaneuvers.

Usually sequenced with your actual attack, but also pair well with:

Blade Dancing – weave feints into a flowing offensive rhythm

Martial Dance – use footwork to disguise your intentions

Precision Strike – layer extra accuracy onto an already exposed target

Disarm – fake a high swing and twist the weapon from their hand

Sequencing

Potential Counters

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.