Convincingly present false or misleading information to manipulate others.
Roll d100 + Bluff skill bonus. Subtract target's intuition against DR 100.
Success:
- You deceive the target into accepting false information
- You may redirect suspicion, fake emotions, or manipulate events
Failure:
The bluff is detected; consequences depend on context (loss of trust, hostility, exposure)
-30 DR for a small lie that is partially true
-10 to -20 to DR if the target is stressed, distracted, or predisposed to believe you
+10 to +40 to DR if the lie contradicts known facts or prior experience
- Convince a guard you’re on the VIP list by faking authority
- Pretend to be frightened to bait a thug into overextending
- Fake a diplomatic credential to gain access to a restricted area
Bluff is the core skill for manipulating others through misdirection, confidence, or outright falsehood. A skilled bluffer can bend reality in the minds of others—masking intentions, forging credibility, or buying time through verbal sleight-of-hand. Bluff is especially effective when layered with plausible detail or emotional performance and becomes even more potent when targets are rushed, distracted, or under pressure.
Can be sequenced with skills like Acting or Diplomatic Pressure to enhance chance of success.
Detect Lie
Truth Seeing (Psionics)