Climbing is the ability to ascend vertical surfaces, requiring physical strength and agility to navigate heights safely and effectively.
– Climb a cliff face with handholds – DR 80
– Scale a sheer wall with rope and harness (only if no time limit)– DR 100
– Free climb a wet or crumbling surface – DR 120
– Climb while under enemy fire or carrying equipment – DR +20 to +40
- When rushed: DR +20 - +60
Climbing is essential for navigating difficult terrain, scaling ruins, ascending buildings, or escaping through unconventional routes. It becomes especially critical in exploration-heavy campaigns or when verticality is used tactically in combat. The skill pairs well with Parkour (for transitioning between structures), Surefooted (for maintaining grip in tricky terrain), and Spider Climb (spell, for climbing impossible surfaces). Combining it with Feinting or Disengage can create dramatic combat escapes or repositioning on vertical battle maps.