Understand, identify, cure, and create poisons - chemical, biological, or synthetic - ranging from simple venoms to advanced compounds.
Roll: d100 + Clinical Toxicology skill versus DR 100 (or versus the DR of the poison, toxin etc.)
Success:: Identify the poison or toxin: Administer or synthesize a cure
Successfully create or enhance a toxin
–10 DR — Toxin is derived from a known natural or biological source
–10 DR — You have access to lab tools, containment equipment, or raw toxin
–10 DR — You’re working on a poison type you’ve previously created or studied
+10 DR — The sample is unstable, partially degraded, or adapted
+15 DR — Conditions involve alien biology, high toxicity, or volatile reactions
+20 DR — You are attempting to weaponize the toxin in a complex or improvised way
Success (Field Analysis): You identify key traits of a poison, such as type, symptoms, activation trigger, and you administer a cure
Success (Synthesis): You craft a stable toxin on the Poisons etc. list
Failure: Incomplete synthesis or incorrect identification—may mislead, fizzle, or backfire
Clinical Toxicology involves the study of poisons—their origins, structure, biological effects, and countermeasures. It covers both remedial and offensive uses, such as curing toxic damage, developing antidotes, or designing custom venoms tailored for specific targets or delivery methods.
Whether extracting venom from native lifeforms, analyzing nanobot-driven contaminants, or brewing potent paralytics, toxicology practitioners play a vital role in both combat medicine and chemical warfare.
Use this skill to detect toxins in a patient, treat ongoing poisoning, or even develop unique poisons for espionage, assassination, or controlled exposure testing. High-level use might require collaboration with Pharmacy, Herbalism, or Nanobot Engineering.
Not optimized for sequencing
No direct counters.