Brace yourself and maintain accuracy while using ranged weapons in melee combat - offsetting the usual vulnerability by keeping threats at bay with discipline and nerve.
Roll 1d100 + skill bonus vs DR 100
You gain a defensive bonus (DB) equal to half of your Success Rate against melee attacks for the remainder of the round.
+20 to DR per attacker in melee range.
+20 to DR if you are using a 2-handed ranged weapon.
Roll = 112 → SR 12 → +6 DB
Roll = 140 → SR 40 → +20 DB
Close-Quarters Fire represents the specialized training and mental resolve needed to maintain control of a ranged weapon while an enemy closes to striking distance. Normally, attempting to shoot while entangled in melee exposes the shooter to devastating close-range attacks with a +/-25 penalty due to vulnerability. This skill provides a way to mitigate that danger.
With success, the character still suffers from the standard +25 vulnerability bonus granted to melee attackers, but to offset this, they gain a bonus to their Defense Bonus. This is essential for sharpshooters, scouts, and anyone who prefers distance but finds themselves fighting in tight quarters.
Quick Draw – Transition fluidly into your weapon while already under threat
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