Intervene to reduce ongoing physical damage caused by bleeding, burns, corrosive injuries, or similar effects by applying rapid emergency techniques to interrupt or contain internal or external trauma.
Opposed Roll: Roll d100 + skill against the original roll or attack score that inflicted the Damage Over Time effect.
On success, the ongoing damage from the DoT effect is reduced by 10%, plus + 10% per 20 points of success rate (e.g., SR +20 = 20 % reduction)
You must be in range to touch the target.
Does not affect the initial damage or damage already taken.
Does NOT work against magic damage (Psychic, Dark, Radiant, Chaos/Flux etc), but only against energy, hybrid and physical damage.
Poisoned by acid (DoT from Acid Sphere, initial roll 124): Player rolls 132 with Stop Bleeding skill → Opposed vs. 124 → SR +8→ Effect: DoT reduced by 10% for the rest of the damage ticks.
Trauma Interruption is a rapid medical technique used to reduce ongoing damage from bleeding, burning, acid, or other lingering effects. It doesn't heal past damage but targets the source of ongoing harm, applying pressure, neutralizers, or field tools to limit further injury.
Resolved as an opposed roll against the original attack, it scales by success rate to reduce damage over time - making it a vital tool for medics under fire or in high-threat environments.
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No direct counters.