Cooking

Creativity
Memory
Reasoning

Short Description

Cooking is the skill of preparing meals, using knowledge of ingredients and techniques to create satisfying and nourishing food in various environments.

Success Criteria

Roll d100 + Cooking skill versus DR 100

Effects

When the group levels up, roll d100

For every 10 points in success rate, each group member gains +1 Leveling Point

Modifiers and Restrictions

+10 to +30 DR in extreme or alien environments without proper ingredients or tools

–10 to –30 DR with access to good ingredients, equipment, or a safe cooking space

Can only be used when the group levels up.

Action Examples

Bake hearty bread over a scavenged forge fire using foraged root flour: DR = 100Roll = 130 → SR = 30 → Each player gains +3 Leveling Points

Long Description

Cooking represents a character’s ability to prepare meals that keep the group physically and mentally fortified. A well-cooked meal can support health, morale, and even spiritual strength over long journeys or harsh campaigns. The benefit of Cooking is primarily realized between battles, offering slow but meaningful returns in the form of Leveling Points tied to character growth.

This skill is especially important for survivalists, long-haul explorers, or faction leaders who take care of their team. Meals may also serve as narrative moments—feasts before battle, offerings during rituals, or peace gestures to potential allies.

Sequencing

Cannot be sequenced

Potential Counters

Cannot be countered

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.