Crisis Negotiation

Empathy
Presence
Memory

Short Description

Use your communication skills, empathy, and authority to de-escalate tense situations, delay hostilities, or persuade hostile actors to consider alternatives.

Success Criteria

Roll d100 + skill versus DR 100 + target Resilience

Target will be the leader of the opponents if more are present.

Effects

Success (Beats DR): Hostile action is paused, and the target begins to listen

Strong Success (Beats DR by 20+): Target enters dialogue, may suggest alternatives

Critical Success (Beats DR by 40+): Target agrees to terms, shares information, or defects

Modifiers and Restrictions

–10 to -30 DR  - Target has a known emotional connection or motive you can appeal to

–10 DR  - Roleplay includes relevant leverage, evidence, or logical concessions

–10 DR - Supportive presence from allies or backup (non-aggressive)

–10 DR - Calm surroundings or ceasefire already declared

+20 DR - Active combat ongoing

+10 to +40 DR -Cultural or language barrier

+10 to +40 DR - Target determination

+20 DR - Target previously betrayed or angered by negotiator

+10 to +30 DR - Unstable or panicked target

Action Examples

You are attacked by a group of low level robbers just as you are about go into a short rest. You could easily beat them, but would probably spend more resources than you would like. Therefore you step up and try to get them to stop the attack if you pay them a bit of money and no one gets hurt. We have active combat going (+20 to DR) and as the attack has just started, the robbers are somewhat determined (+10 to DR). Your friends does not attack, so that gives you a bonus of -10 to the DR totalling a 120 DR. You have 75 in Crisis Negotiation, but unfortunately you only roll a 25 for a total of 110, so the robbers continue their assault.

Long Description

Crisis Negotiation allows a character to use diplomacy under extreme pressure. Whether calming a panicked ally, brokering terms in a hostage situation, or averting full-blown conflict, this skill is the voice of reason in chaos.

The negotiation is influenced by factors like tone, leverage, and current danger.

A successful negotiator may buy crucial time, secure partial cooperation, or even flip opponents.Used properly, Crisis Negotiation can stall enemy plans or change the narrative outcome of an encounter—without a single shot fired.

Sequencing

Sequence with Decoy Tactics, Glibness, Diplomatic Pressure and similar to optimize your Crisis Negotiation.

Other options are AI Tactics Companion for a bonus to Diplomatic Skills and creative use of the spells 'Suggestion' and 'Charm Person' or fear based spells.

Potential Counters

Detect Lie – Opposed roll to identify if the negotiator is being dishonest.

Sense Motive – Detect hidden agendas or manipulation attempts.

Sonic Control – Can impose a penalty on negotiation by disrupting vocal clarity, tone, or emotional effect of speech

Zone of Truth – Forces honesty. If the negotiator attempts deception

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.