Smash into an enemy's armor with brute force, reducing its effectiveness for the rest of the combat.
Roll d100 + skill versus DR 100 + Target Defensive Bonus
Success: 4 DB lost for target until the end of the battle + 2 DB lost per 10 success rate (E.g +20 success rate = -8 DB to target).
+10 bonus to your roll if using weapons designed to crush armor (e.g., warhammers, maces, axes)
-20 penalty if using inappropriate weapons (e.g., 1-handed slashing or piercing weapons like rapiers, long swords or daggers)
Only works with melee attacks against targets that wears medium and heavy armor.
Target has DB 24 → DR = 124.You roll 144 → SR +20 → Target loses 8 DB (4 base + 4 from SR)
Crush Armor is a tactical melee technique designed to weaken armored opponents by targeting structural weak points in their gear. A successful blow warps metal, splits plating, or compresses armor joints—reducing the opponent’s Defensive Bonus for the remainder of the encounter.
The technique requires strength and precision and is only effective against medium or heavy armor. It rewards characters wielding heavy or blunt weapons, while slashing or piercing weapons are much less effective. Skilled users can drastically lower an enemy’s defenses, making them easier to hit with follow-up attacks.
This skill is inherently sequenced with an attack and thus could work as part of a larger sequence.
Can only be countered by countering the original attack to avoid being hit.