Dash is a rapid movement technique that allows a character to cover short distances very fast but at the cost of defense.
Roll d100 against DR 100. If successful, your combat movement is improved by 0.5 meters + 0.5 per 15 success rate.
If you continue your dash, you lose 1 Action Point to fatigue per extra round.
While dashing, any attacks against you have a +20 bonus.
Dash is ideal for repositioning, closing gaps, or escaping zones of danger quickly. Unlike standard movement, Dash boosts your distance but at a cost—reducing your defense as you focus solely on speed. On a successful roll, you gain 0.5 meters + 0.5 per 15 SR in movement. However, you subtract half of your SR from your Base Defense for the round.
It is most effective when combined with Closing (to engage), Disengage (to retreat safely after dashing), or Spring Attack (to strike mid-dash). Aerial Dash and Adrenal Defence also synergize well when verticality or reactions are needed during or after the burst. Dash opens creative sequencing options—but always leaves you vulnerable if mistimed or unsupported.