Hold your spell until a specific trigger occurs - then release it with precision, gaining a significant bonus to hit (if the trigger occurs).
Roll d100 versus DR 100.
Enables a held attack spell to be cast as a reaction to a trigger (until the next action phase of the caster).
The held spell receives an bonus equal to half your Delay Spell success rate
-20 DR: Simple trigger (“when an opponent steps into area”)
Standard DR: Complex but specific trigger (“when opponent attacks ally”)
+20 DR when opponent in melee combat is positioned so my ally will not be hit by the spell.
You anticipate that an opponent that is currenctly in cover will step out to attack. You cast a delayed spell with the trigger, that if an opponent steps into the area next to the cover, then the spell wiill trigger. This gives you time to move, react etc. and not hold your spell as you do not have to keep an eye on the area, but it might also give you a bonus to the spell attack if the trigger happens.
Delay Spell allows you to weaponize patience. Rather than casting immediately, you define a clear trigger—when the target exposes a weakness, breaks cover, or begins a specific action. When this trigger occurs, your spell releases with force and precision, backed by your prior preparation and tactical read.
This technique is incredibly effective for battlefield control and ambushes. It is a high risk, high reward skill where the trigger might not happen and the spell is lost, but if it happens, it can be with a large bonus.
Not necessarily great for sequencing.
You can counter the original spell, but not the skill (except if you avoid the trigger).