Strike with a weapon in each hand by replacing the severe penalty on off-hand attacks with a dedicated skill roll, enabling fluid two-weapon combat.
On attacks with your off-hand, roll d100 + skill + combat modifiers against the weapon table.
When making two melee attacks (main hand + off-hand):
- Use your normal Attack Bonus for the main hand (as per usual)
- Use your Dual Wielding skill instead of Attack Bonus for the off-hand attack
This replaces the standard –50 penalty normally applied to off-hand attacks
-20 penalty to off-hand skill-attack roll: all 1-handed weapons not described as usable for dual wielding.
Notice - that using this skill costs 1 AP + the cost of your attack (standard is 2 AP).
Standard combat modifers apply to this skill.
When re-using this skill, you must add +10 to your Fatigue Threshold Roll (per re-use).
Dual Daggers:
Main sword + off-hand axe:
Dual Wielding allows combatants to fight effectively with a weapon in each hand by replacing the harsh penalty normally applied to off-hand attacks. Instead of suffering a –50 penalty, the character rolls using their Dual Wielding skill, representing training, coordination, and timing.
This enables dynamic combat styles where precision and rhythm matter more than brute force. Whether striking with twin blades, hammer and dagger, or blade and hook, this skill allows characters to develop specialized offensive combos using two weapons in tandem.
Perfect for agile melee classes, swashbucklers, and anyone who wants to bring elegance and pressure into close combat.
Can be sequenced with any skill, module and spell that enhances attacks.
Can be countered with any skills that counters standard attacks (Parry Melee for example).