Listen in on conversations without being noticed, allowing you to extract useful information through subtle observation, positioning, and auditory focus.
1d100 + Eavesdrop skill bonus vs DR 80 + target's General Perception
On success, you overhear relevant portions of the conversation or pick up subtle cues, such as:
- Secrets, plans, or important names mentioned
- Confirmation of location, allegiance, or timeline
- Emotional tone or hesitation that could hint at deception
–20 DR if you’re hidden and the targets are loud, distracted, or unaware
–10 DR in crowded environments (tavern, market)
+10 to +30 DR if targets are whispering or use code/slang
+10 to +30 DR if wind, distance, or tech interference makes it harder
–10 DR if aided by Sonic Control, Shadowing, or directional microphones/tech
+10 DR if target is in a sound-proofed or private environment
Trying to pick up whispers from across a stone hall while guests mingle: DR = 100 + 30 (whispers) – 10 (crowd) = 120
Roll = 128 → SR = 28 → You are able to get close and hear the conversation without being noticed
Eavesdrop is a passive but powerful skill. It lets you silently gather information from those who believe they are unobserved. Whether crouched behind a wall, trailing a mark through an urban zone, or leaning against the right bulkhead on a starship, skilled eavesdroppers collect details, motivations, and secrets that others let slip.
The skill thrives in social intrigue, stealth operations, and tension-heavy moments. It requires subtlety, timing, and occasionally cover stories if you're caught too close.
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