Knowledge of the basic economic situation in a given culture. Expert knowledge of accounting, money systems, currencies and prices in a known culture.
Situation: A hostile megacorp is dominating the local economy. Action: Use Economics to detect and exploit weaknesses in their pricing model, supply chain, or black-market exposure. Roll vs DR 100–180 (or an opposed roll against their local representative): On success, you cripple their resource flow, devalue assets, or sow economic unrest that can shift political power.
Situation: You’re building a front organization to move money or influence trade. Action: Use Economics to design a realistic and profitable shell business or Ponzi scheme. Roll vs DR 110–160: On success, the operation generates passive income, masks illicit funds, or creates temporary political leverage.
Economics is the study of money systems, pricing, and accounting practices across different cultures. It helps you make informed decisions in trade, investment, and resource management, especially when navigating unfamiliar towns, factions, or planetary economies.
This skill is particularly useful when estimating local price levels, managing long-term finances, or negotiating deals. It can also generate passive income from assets or properties your character owns. Characters using Economics may combine it with skills like Bribery, Law, or Administration to build influence through wealth and systemic understanding.