Sustained, evasive foot movement that balances speed and control across longer distances or in battle.
Roll 1d100 against DR 100.
Add half your success rate (SR) to your Defensive Bonus (DB) as long as you're moving evasively. You move at your normal combat movement and thus use this skill as movement.
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In combat, roll 1d100 against DR 100. Add half your success rate (SR) to your Defensive Bonus (DB) as long as you're moving evasively. You move at your normal combat movement and thus use this skill instead of movement.
Running isn't just about escape or pursuit - it's about mobility under fire. The skill reflects trained footwork, breath control, and balanced motion that avoids exposure while maximizing speed. Useful for repositioning, covering ground, drawing out enemies, or maintaining pressure over multiple rounds without succumbing to fatigue or losing coordination.
Sequence with skills, modules and spells that improves movement.
No direct counters.