Shoot into a melee engagement without accidentally hitting your allies, compensating for erratic movement and shifting positions.
Roll 1d100 + skill bonus vs DR 100
On success, reduce the standard –20 penalty to firing into melee by 5 plus 5 per 15 success rate.
Must be sequenced with a ranged attack.
+10 to DR per combetant over 2.
DR 100: You fire at a target grappling with your ally.Roll 115 → SR 15 → Penalty reduced from –20 to –10.
Firing into melee carries the classic risk of hitting the wrong person. With Fire into Melee, you learn to read the rhythm of close combat: the timing of a duck, the shift of weight, the space between a step and a strike. By developing this awareness, you reduce the danger to your allies and give yourself better odds at making the shot count.
This skill doesn’t guarantee a hit or protect against all mishaps - it simply makes your ranged attacks in close-quarters brawls less risky. At high levels, you can shoot with such intuition that there’s no penalty at all.
Must be sequenced with a ranged attack.
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