Outposition your opponent in melee with coordinated or deceptive movement, rendering them flanked and vulnerable to your actions.
Roll d100 versus DR 100 + target general perception
On success, target is flanked providing you with the +15 bonus to attacks and skills against the flanked opponent for 1 round.
+ 20 per ally engaged in melee combat.
Standard combat modifiers apply (except flank-, rear attack and similar).
Two-on-One Advantage: You and one ally are both in melee with a target → +20 bonus from the ally → Skill 55 + Roll 50 + 20 = 125 vs. DR 100 +15 (general perception) → SR = 10. Target is flanked; you gain +15 to attacks and skill checks vs. them for 1 round
Flanking Maneuver is the tactical execution of coordinated pressure. Through quick repositioning and exploitation of divided attention, you gain a temporary advantage over an enemy who is forced to defend from multiple angles.
When successful, your opponent becomes flanked in relation to you, granting you a significant +15 bonus on attacks and skill use against them for a full round. The maneuver is more effective when used alongside allies already engaged in melee, as their presence increases your chance of establishing control over the enemy’s movement and attention.
This skill is ideal for coordinated teams, battlefield controllers, and melee-focused tacticians who thrive on positioning and timing.
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Unflankable: Prevents you from being flanked or penalized by rear attacks