Fletching

Agility
Self Discipline
Intuition

Short Description

Craft and maintain arrows, bolts, and similar projectiles, including special ammunition with tactical effects.

Success Criteria

If you take 1 hour, you can try to create a powerful bunch of arrows, meaning that all your arrows will provide extra damage the next 24 hours. Roll d100. The extra damage will be 20% of your success rate rounded down to nearest 10 (135 -> 130 = +6 damage).

Effects

The extra damage will be 20% of your success rate rounded down to nearest 10 (135 -> 130 = +6 damage).

Modifiers and Restrictions

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Action Examples

“I spend an hour preparing precision arrows before the raid.”

  • Roll: Fletching skill (e.g., 75) + d100 = 135
  • Success Rate = 135 – 100 = 35 → +6 damage for next 24 hours

Long Description

Fletching allows characters to craft, maintain, and modify arrows, bolts, and crossbow strings. This includes selecting appropriate materials, carving and balancing shafts, affixing fletching (natural or synthetic), and attaching specialized arrowheads. Competent fletchers ensure accuracy and durability in their ammunition, while experts can prepare devastating special arrows—explosive, toxic, or precision-crafted for armor penetration or elemental damage. This skill is vital for ranged weapon users, offering self-reliance, adaptability, and significant tactical utility.

Sequencing

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Potential Counters

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How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.