Force Fields

Creativity
Reasoning
Intuition

Short Description

Amplify the effectiveness of energy-based shielding systems to better resist fire, electricity, cold, and radiation during combat.

Success Criteria

Roll d100 against DR 100.

Effects

Success: Add +10% to the field’s energy resistance

For each +10 success rate, add +10%

Modifiers and Restrictions

-

Action Examples

A cold-based spell surges toward your ally. You use your portable field node to enhance their shield. You roll Force Fields at DR 100 and succeed by +20, granting +30% resistance to that energy attack.

Long Description

The Force Fields skill allows a character to enhance the functionality of active shielding systems, specifically those designed to absorb or mitigate Energy Damage. These include fire, electricity, cold, radiation, and similar elemental or energy-based attacks.

This skill does not create force fields but improves their performance through field tuning, angle calibration, and tactical modulation. A successful check enhances the protective value of the shield for a single impact or over a short duration. The greater the success, the higher the protection offered against energy-based effects.

Sequencing

Sequence with defensive skills such as Got Your Back for greater protection against some spells.

Potential Counters

No direct counters.

How to use this page

All the information above is intended as a guide to help you navigate the many situations that can arise during your game. Since it's both impossible—and frankly uninspiring—to plan for every possible outcome, players are encouraged to think creatively when using their skills. Game Masters, in turn, are encouraged to embrace and support that creativity.

Whenever possible, aim to resolve situations through narrative choices, logical thinking and role playing. If that’s not feasible, agree on a Difficulty Rating (DR) using the provided Success Criteria and Modifiers. These are not rigid rules, but suggestions - starting points to help you find the right level of challenge. The player describes their intended action, and the Game Master proposes a DR. This should be open to brief discussion at the table, ideally resulting in consensus. If not, the Game Master has the final say.

It’s important to emphasize that all suggested effects, modifiers, and action examples are exactly that: suggestions. If you’re unsure how to resolve something, they offer a reliable fallback—but wherever possible, we encourage you to push boundaries. That’s where some of the most memorable and exciting moments in play are born.

Sequencing and Potential Counters are far from exhaustive. With hundreds of skills, spells, and tech modules in the game, the possibilities are too vast to list. You’re encouraged to explore combinations that make sense in your story and setting and in the situations that arise in your game. Sequencing and countering are core to Cosmic Odyssey - they’re where strategic depth meets dramatic flair, and where legendary moments often take shape. Even if no sequencing and counters are mentioned, some certainly exists and can be smartly utilized.

So explore boldly, improvise wisely, and enjoy the game as it unfolds around your choices.