Charm, distract, or mislead others through smooth and confident speech — ideal for talking your way out of danger or twisting a conversation to your advantage.
d100 + Glibness skill vs. DR 100 + target resilience
Success: You deflect attention, calm suspicion, or steer the conversation where you want
–20 DR — Target is distracted or predisposed to like you
–10 DR — Situation is informal or low-risk
+10 to +30 DR — Situation is formal or high-risk
+10 to +40 DR — You’re saying something controversial or implausible
+20 DR — The target is alert or suspicious due to your former actions
Caught in a restricted archive with a data crystal, you use Glibness to explain it as a clerical error. The GM sets DR to 130 due to clear evidence. You roll to see if your confident delivery deflects suspicion.
Glibness is the art of appearing confident, innocent, or casually persuasive — even while lying, dodging questions, or distracting others. This skill excels when timing, tone, and surface credibility matter more than deep logic. It's used to mask inconsistencies, twist narratives, and insert confusion or levity in otherwise tense moments.
It’s particularly effective in criminal, undercover, or fast-talking scenarios — escaping suspicion, deflecting blame, or changing the subject just long enough for a teammate to act. Unlike Deception, which depends on intricate lies, Glibness relies on presence and delivery — sometimes vague or nonsensical but emotionally persuasive
Smooth exit: Glibness -> Disengage -> Hide in Shadows -> Dash
Excellent with skills such as Manipulate Perception
Voice of Command (Telepathy) – Can punctuate a successful Glibness attempt with a compelling one-word directiv
Sense Motive – Opposed roll; detects that your charm conceals ulterior motives
Detect Lie – Spots inconsistencies in your claims
Empathic Cloak – May provide resistance to persuasion-based approaches like Glibness