Grapple is the close-quarters skill of grabbing, locking, and physically restraining an opponent. It is a foundational technique for controlling targets without relying on weapons, often leading into throws, holds, or takedowns.
On success, the target becomes restrained, reducing their movement to 0 and they lose 1 Action Point each round as they struggle to get free.
They suffer -10 to offensive rolls while grappled at DR 100 and -10 penalty for each +20 success rate.
You must reroll and spend 1 AP each round to maintain the hold; moving while grappling reduces your speed to half.
Use Grapple to initiate chain techniques like Choke Hold, Bear Hug, or Martial Arts - Throws. If the target is unarmed or surprised, you gain bonuses. Combining with Escape Artist (for counters) or Unarmed Fighting (for advantage in weaponless brawls) creates effective melee control strategies.
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