Fully commit to defense, becoming a fortress against melee attacks in the current battle round.
Roll d100 against DR 100
Add the success rate of your skill check to your defensive bonus for this round.
You cannot attack or move for the rest of this round.
+15 DR per round you do this in same battle.
You give up your attacks this round to become the frontline barrier between allies and a charging beast. You have 70 in your skill bonus and roll 60 on your skill check for a total of 130 = you can add 30 to your defensive bonus this round.
Hedgehog Tactics represents the pinnacle of static melee defense. This technique involves locking down your offensive options to achieve peak defensive posture, much like a hedgehog curling into a spiked ball. You channel all your strength, agility, and discipline into reinforcing your stance, deflecting and absorbing blows with hardened efficiency.
Ideal when holding choke points, protecting wounded allies, or stalling overwhelming melee forces, this skill allows you to become nearly unmovable for a turn. However, your inability to retaliate makes you reliant on teammates or future repositioning.
Hedgehog Tactics (1 AP) + Multiple Opponents (1 AP) = you can use your enhanced DB against multiple opponents.
Main Attack (2/3 AP) + Hedgehog Tactics = If you win the initative, you can attack first and then go directly into a strong defense. Add Defensive Stance (+1 AP) to be even more effective.
Feinting: Forces you to react prematurely, undermining your braced stance - specially if followed up with an attack (spell) versus resilience.