When entering a location you've visited before, you can roll to see if your former self prepared the area - by hiding an item, scouting a blind spot, or setting up a future advantage.
Roll 1d100 + Heist Specialist bonus vs DR 100 + Modifiers
On success, you may declare that a specific object or setup is already in place from a prior visit:
–20 DR if the object is small, common, or easily hidden
–10 DR if the area is poorly patrolled or rarely checked
+10 to +30 DR if the location is heavily secured, guarded, or monitored
+10 to +40 DR if you're stashing something suspicious (weapon, explosives)
+10 DR if trying to identify a pattern without sufficient observation time
You’re in the middle of a tense infiltration and want to recognize a guard pattern you might have noted last time :DR = 100 + 20 (chaotic conditions) = 120
Roll = 126 → SR = 6 → You recall the route well enough to time your movement
Heist Specialist allows you to make use of actions your character may have taken earlier—even if they weren’t declared at the time. When returning to a familiar location, you can roll to determine whether your former self already hid useful gear, sabotaged a system, or memorized key patterns.
This retroactive flexibility reflects the instincts and habits of someone who always prepares for the worst, even offscreen. It doesn't require advance planning during gameplay—it simply assumes that your character may have been quietly, professionally laying the groundwork all along.
It’s especially useful in stealth missions, break-ins, jailbreaks, and deep-cover operations, where quick access to a hidden tool or bypass route can shift the balance at a critical moment.
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