Prepare and hold a ranged attack to be released the moment a specific trigger occurs—executing the shot as a reaction with enhanced precision.
Roll 1d100 + skill bonus versus DR 100
On success, you may ready a ranged attack and release it as a reaction when the declared trigger occurs (cost: 1 AP)
The attack receives a bonus to hit equal to half the Success Rate (SR) from this skill check
If the trigger doesn’t occur, the shot is held until the start of your next action phase and may then be used or forfeited
If the situation deviates from the declared trigger, the GM may apply penalties or disallow the shot
–20 DR: Simple trigger (e.g., “when an opponent steps into area”)
±0 DR: Complex but specific trigger (e.g., “when the opponent attacks my ally”)
+20 DR: Complex trigger: If the opponent is in melee and the attack must avoid hitting an adjacent ally
DR 80 (Simple Trigger): “I hold my arrow until the enemy steps into the ambush zone.”
DR = 100 – 20 = 80 -> Roll 120 -> SR 40 → +20 to attack when triggered
DR 120 (Risky Positioning): “I fire the instant the attacker shifts behind my ally, without risking friendly fire.”
DR = 100 + 20 = 120. Roll 140 -> SR 20 → +10 to attack roll
Hold Shot represents a trained marksman’s discipline and battlefield awareness. By choosing to delay their attack until a precise moment, they sacrifice speed for superior control and impact. Whether covering an alley, watching a choke point, or timing a strike with an ally’s movement, this skill enables ranged combatants to dominate predictable foes through anticipation and timing.
Importantly, while a shot is being held, the character can - within reason - perform other actions, such as movement, or using reactions in response to enemy behavior. However, actions that significantly disrupt aim or readiness (such as sprinting, jumping, or drawing a different weapon) may void the held attack at the GM’s discretion.
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