Discern the magical properties, uses, and potential dangers of an item through focused examination and arcane intuition.
Roll d100 versus DR 100
On success, you learn the magical properties of the item, but not how to activate them/use item
Success rate +20 learns you how to use/activate etc. the item
+10 to +40 DR if item is old, alien, cursed, powerful, "weird" etc.
+30 to DR if trying to identify during combat or similar situations
+10 to DR per magic property of the item
-10 to DR if item is from a known culture or school of magic
-10 to DR per extra hour spent examining the item
You study a shimmering dagger inscribed with runes.You roll 123 → SR 23 → You learn that it dds +5 DB when held, and has a keyword trigger which you learn.
You examine a strange Rune-Etched Blade with visible flame runes.DR: 100 +20 (unique/elemental)You roll 121 → SR = 1 → You learn it’s a Fire-aligned weapon, but don’t yet know how to trigger its flame burst effect.
Identify Item gives trained arcane users and scholars the tools to analyze enchanted objects without relying on trial and error. However, uncovering a magical item’s use or activation method is harder than recognizing its nature. The deeper the item's secrets—be they alien glyphs, nanite circuits, cursed auras, or planar bindings—the higher the DR climbs.
The skill is best employed in controlled, calm environments with time and resources. Trying to identify powerful or layered items mid-combat is rarely effective, but essential when handling unknown gear from ancient or experimental origins.
Not optimized for sequencing, but certain skills might help identifying more rare items (Magic Lore for example).
No direct counters.