Grant your team a burst of readiness that lets them act before the enemy can.
Roll d100 versus DR 100
Must be used in the battle round prior to the one in which the bonus takes effect.
All allies gain a +2 to initiative per 15 success rate..100=+2, 115=+4, 130=+6
DR increase by 20 per use in the same battle.
After a sluggish round, you issue a sharp command that reignites your team’s momentum. With a roll of 135, each ally within sight and earshot receives a +6 bonus to their initiative in the next round.
The Initiative Bonus skill reflects a leader’s ability to read the field and rally their team into swift, decisive action. Whether through a sharp command, practiced instinct, or natural charisma, your allies move faster, react sooner, and often strike before others can.
This skill is most impactful at critical moments in combat or when your group needs to reassert tempo. Since bonuses apply equally to all allies within sight and earshot, Initiative Bonus is especially potent in squad tactics, infiltration, or when avoiding being overwhelmed.
Initiative Bonus + Pulse Beat(Spell) — Stack bonuses for even greater group advantage
Combat Network Interface (module)+ Initiative Bonus - improve success of skills affecting initiative and action economy
Combat Analysis (module) — Transfer AP across rounds to match or exceed first-strike tempo