Use your presence and force of will to unnerve or dominate an opponent through fear.
Skill +d100 roll vs. DR 100 + Target Resilience
Success: The target becomes intimidated and suffers a penalty equal to half your Success Rate on their next opposite roll against you and your allies.
+20 DR per additional attempt
You stride into the enemy's command post, armor scorched and eyes blazing. You roll a total of 120. Your opponent has 40 in Self Discipline and rolls a 50 for a total of 90. The taget suffers a -19 penalty on their next opposed action against you or any of your allies.
The Intimidate skill is your ability to force fear and doubt into the hearts of others. Whether with physical presence, raw charisma, or calculated psychological pressure, this skill turns encounters into one-sided confrontations where you hold the psychological high ground.
It is a tactical weapon in its own right—crippling enemies before a fight, breaking them mid-combat, or asserting dominance in negotiations and social encounters. Used well, it creates openings and forces opponents into mistakes.
Sequence with skills, spells and modules that can end in opposed rolls such as disengage, feints or the spell abyssal grasp.
May be opposed by the target’s own Intimidate or similar skill