You throw caution to the wind and inspire others by laughing in the face of overwhelming odds.
Roll d100 versus DR 100
You make a risky move putting yourself in danger with courage. You lose 3 resilience + 3 extra per 10 successrate while all allies within 15 meters gain the same number as a bonus to their resilience for the rest of the round.
+20 to DR: No sounds or visuals
In the middle of a hopeless siege, you grin and raise your weapon. You roll 130 vs. DR 100, giving all nearby allies +12 Resilience while you suffer -12 Resilience.
Laugh at Danger turns reckless bravery into team-wide inspiration. By placing yourself in harm’s way and facing doom with defiant humor, you boost your allies’ ability to withstand mind- and body-affecting attacks (Resilience). This is especially effective when paired with allies at risk of panic, despair, or Internalist spell effects.
Use it to defend against fear spells like Gaze into the Abyss or Pulse of Fear, or to stabilize teammates targeted by psychic or chemical attacks.
Laugh at Danger → Rallying Cry: Maximizes morale and gives big bonuses to the next roll.
Laugh at Danger → Regroup: Buys time for team planning while everyone’s more resilient.
Dark Veil, Cloud of Fog (Spells)- without the visual component of your bravery, you suffer a +20 to DR