Understanding, interpreting, and exploiting legal systems, regulations, and judicial processes for personal or group advantage.
Roll: d100 + Law skill vs. DR 100
Success: You interpret or apply the law to your benefit (gain access, reduce penalties, sway a legal figure).
–20 DR — You are in a legal system you know well
–10 DR — The case involves common or straightforward rules
+20 DR — Legal system is unknown or obscure
+15 DR — You are trying to exploit a loophole
+30 DR — You are trying to manipulate or overturn established rulings
You’re detained by Ofelas police on a charge of theft. You invoke Law to cite jurisdictional conflicts in the Ofelas Mandate. The GM sets DR to 110 due to the complexity and your lack of full access to case files. A strong roll may grant release.
The Law skill allows characters to navigate legal systems with precision—whether acting as attorneys, political operatives, or just savvy criminals. It spans courtroom drama, interstellar treaties, and minor legal maneuvers like permits, contracts, or extradition.
You can use Law to delay trials, expose hidden clauses, challenge authorities, or win diplomatic immunity. The better you know the jurisdiction, the easier the roll. High-level play may include rewriting clauses in old trade accords or shielding allies under obscure legal protections.
Not optimal for sequencing
No direct counters