Strike an enemy from beyond melee range by lunging forward and immediately retreating, making it harder for the opponent to react or counter.
Use this skill instead of your attack bonus for your attack (must be sequenced costing 3 AP in total).
Can end in an opposed roll against skills such as keep at bay, disengage and simila (you still attack if successful, but if they win the opposed roll, you will be within melee range)
On success, you can do a melee strike and remain at a distance (do not enter melee engagement zone)
Standard combat modifiers apply.
You are fighting a hard-hitting enemy, so instead of entering their melee zone where they can freely attack you, you call for Lunging Attack with your rapier and use your skill in Lunging Attack for the attack instead of your normal attack bonus - this costs you 3 AP, but you are free to use defensive maneuvers such as keep at bay or just dash away to safety.
Lunging Attack allows a melee fighter to reach into combat from a distance, striking quickly and pulling back before the target can retaliate. This hit-and-retreat style technique is ideal for disrupting enemies, catching foes off guard, or attacking from behind allies or cover. It is especially useful for polearm users or agile fighters avoiding melee engagement. However, if timed poorly or read by the opponent, it leaves you exposed.
Must be sequnced with an attack, but can be sequenced with offensive enhancing skills, spells and modules or (more defensively) movement skills. Keep at bay is also a perfect match for this skill.
Can be countered by skills such as Whirlwind, Anticipate or closing.