Resist or disrupt technological or psionic attempts to control or manipulate the mind - whether defending yourself or helping others under active neural assault.
Opposed Roll vs. Attack Roll
On success, gain +5 to resilience against the attack + 5 per 10 success rate.
Skill must be used as a reaction to an attack and only works on attacks to the mind.
+20 to your skill roll if you know the opposed module or spell yourself.
An enemy casts Dominate on an ally. You step forward with a few select words to help against the attack. The attack roll is 110 and your opposed skill check is 125. Thus, your ally gain +10 to resilience against the attack.
Neurohacking Defense is the trained ability to resist or interrupt hostile influence targeting the mind—whether delivered via spells, nanobots, or implants. It can be used on yourself or an ally, offering an immediate resilience boost against effects like domination, emotional control, implanted compulsions, or psionic shutdown. The skill is especially valuable when the attack is already underway, helping to break or delay control and regain mental autonomy.
The skill is most effective when used against effects such as Dominate, Mind Blast, Pulse of Fear, or Neural Override. Success grants a scaling Resilience bonus, allowing the target to either shake off or resist further intrusion. In high-tech battlefields or psionically charged environments, Neurohacking Defense can mean the difference between a compromised ally and one who stands their ground.
Sequence with spells like Clear Mind, Psychic Guard that also enhance Resilience
Or sequence with Memory Expansion Matrix that provides a bonus to skills, spells and modules that rely on memory
Can be countered by skills, spells and modules that lowers Resilience - such as Biochemical Warfare