As an immediate reaction, delay the debilitating effect of a critical hit on an ally, giving them time to act before the injury fully manifests.
Opposed Roll: Pain Suppression (Skill + d100) vs. Attack/Spell Effect (Source Roll)
Success: You postpone the effect (not the damage) of a critical hit for 1 round (happens on attacker's action phase).
For each +20 success rate, you postpone the effect 1 extra round.
Must be within melee range of the target ally when the critical hit occurs.
Must be called before you know what the critical effect is (so between the critical hit being registred and the effect being found.
Pain Suppression vs. Piercing Critical Roll (DR 120): You react instantly, touch your ally, and roll 82 + 45 (Skill) = 127 → success - The effect of the critical hit is postponed 1 round
Pain Suppression is an advanced medical support technique that allows you to intervene at the exact moment a critical hit lands, delaying its secondary effects. This skill doesn’t prevent damage but buys crucial time by postponing limb failure, bleeding, paralysis, or other debilitating outcomes.
Used as a Reaction, it requires touch range and gives allies a chance to reposition, complete vital actions, or receive more thorough treatment before the effect takes hold. However, once the delay expires, the full effect strikes unless otherwise removed or reduced.
As it needs to be a reaction, it is hard to sequence this skill
No direct counters